We present a method for estimating the Motion-to-Photon (End-to-End) latency of head mounted displays (HMDs). The specific HMD evaluated in our study was the Oculus Rift DK2, but the procedure is general. We mounted the HMD on a pendulum to introduce damped sinusoidal motion to the HMD during the pendulum swing. The latency was estimated by calculating the phase shift between the captured signals of the physical motion of the HMD and a motion-dependent gradient stimulus rendered on the display. We used the proposed method to estimate both rotational and translational Motion-to-Photon latencies of the Oculus Rift DK2.Peer reviewed: YesNRC publication: Ye
Distributed Virtual Reality (DVR) systems enable geographically dispersed users to interact in a sh...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
This purpose presents the results of measurements made to characterize the G2G delays in head-mounte...
Because the interest in virtual reality (VR) has increased recently, studies on head-mounted display...
In this paper, a photosensor-based latency measurement system for head-mounted displays (HMDs) is pr...
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimo...
A virtual reality (VR) system tracks one or more objects to generate the depiction of a virtual envi...
Part 3: PostersInternational audienceVirtual Reality(VR) systems have the potential to revolutionise...
A concept to improve the temporal quality of visual display by providing consistent optical flow of ...
A fundamental task of an immersive virtual environment (IVE) system is to present images of the virt...
© 2016 IEEE.Latency-the delay between a users action and the response to this action-is known to be ...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
One of the major challenges in the development of an immersive system is handling the delay between ...
Head-mounted display (HMD)-based virtual reality (VR) is ideally suited for presence and generating ...
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency desc...
Distributed Virtual Reality (DVR) systems enable geographically dispersed users to interact in a sh...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
This purpose presents the results of measurements made to characterize the G2G delays in head-mounte...
Because the interest in virtual reality (VR) has increased recently, studies on head-mounted display...
In this paper, a photosensor-based latency measurement system for head-mounted displays (HMDs) is pr...
Consumer virtual reality (VR) systems are increasingly being deployed in research to study sensorimo...
A virtual reality (VR) system tracks one or more objects to generate the depiction of a virtual envi...
Part 3: PostersInternational audienceVirtual Reality(VR) systems have the potential to revolutionise...
A concept to improve the temporal quality of visual display by providing consistent optical flow of ...
A fundamental task of an immersive virtual environment (IVE) system is to present images of the virt...
© 2016 IEEE.Latency-the delay between a users action and the response to this action-is known to be ...
Summarization: System latency (time delay) and its visible consequences are fundamental Virtual Envi...
One of the major challenges in the development of an immersive system is handling the delay between ...
Head-mounted display (HMD)-based virtual reality (VR) is ideally suited for presence and generating ...
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP) latency desc...
Distributed Virtual Reality (DVR) systems enable geographically dispersed users to interact in a sh...
Abstract Gaze-contingent displays combine a display device with an eyetracking system to rapidly upd...
This purpose presents the results of measurements made to characterize the G2G delays in head-mounte...