International audienceRegularized learning is a fundamental technique in online optimization, machine learning, and many other fields of computer science. A natural question that arises in this context is how regularized learning algorithms behave when faced against each other. We study a natural formulation of this problem by coupling regularized learning dynamics in zero-sum games. We show that the system's behavior is Poincare recurrent, implying that almost every trajectory revisits any (arbitrarily small) neighborhood of its starting point infinitely often. This cycling behavior is robust to the agents' choice of regularization mechanism (each agent could be using a different regularizer), to positive-affine transformations of the agen...
Recent extensions to dynamic games of the well-known fictitious play learning procedure in static ga...
In this paper, we examine the equilibrium tracking and convergence properties of no-regret learning ...
Our work considers repeated games in which one player has a different objective than others. In part...
International audienceRegularized learning is a fundamental technique in online optimization, machin...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
We consider a repeated sequential game between a learner, who plays first, and an opponent who respo...
Abstract. We investigate a class of reinforcement learning dynamics in which each player plays a “re...
International audienceIn this paper, we examine the convergence rate of a wide range of regularized ...
The predominant paradigm in evolutionary game theory and more generally online learning in games is ...
Abstract. We investigate a class of reinforcement learning dynamics in which each player plays a “re...
International audienceIn this paper, we examine the convergence rate of a wide range of regularized ...
International audienceIn this paper, we examine the Nash equilibrium convergence properties of no-re...
International audienceIn this paper, we examine the Nash equilibrium convergence properties of no-re...
International audienceIn game-theoretic learning, several agents are simultaneously following their ...
Recent extensions to dynamic games of the well-known fictitious play learning procedure in static ga...
In this paper, we examine the equilibrium tracking and convergence properties of no-regret learning ...
Our work considers repeated games in which one player has a different objective than others. In part...
International audienceRegularized learning is a fundamental technique in online optimization, machin...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
We consider a repeated sequential game between a learner, who plays first, and an opponent who respo...
Abstract. We investigate a class of reinforcement learning dynamics in which each player plays a “re...
International audienceIn this paper, we examine the convergence rate of a wide range of regularized ...
The predominant paradigm in evolutionary game theory and more generally online learning in games is ...
Abstract. We investigate a class of reinforcement learning dynamics in which each player plays a “re...
International audienceIn this paper, we examine the convergence rate of a wide range of regularized ...
International audienceIn this paper, we examine the Nash equilibrium convergence properties of no-re...
International audienceIn this paper, we examine the Nash equilibrium convergence properties of no-re...
International audienceIn game-theoretic learning, several agents are simultaneously following their ...
Recent extensions to dynamic games of the well-known fictitious play learning procedure in static ga...
In this paper, we examine the equilibrium tracking and convergence properties of no-regret learning ...
Our work considers repeated games in which one player has a different objective than others. In part...