We provoked cybersickness in participants by immersing them in one of two virtual roller coaster rides using a head-mounted display. As simulation technology is often used in training, our main intention was to examine the effect of the experience on their cognitive function. Participant reaction times before and after the experience were measured by averaging their response time to a visual stimulus over a number of trials. We measured a significant reduction in response time before and after the virtual experience. We also examined the changing state of nausea experienced by participants using some simple nausea measures. These included a repeated nausea rating recorded by participants at two-minute intervals. At the completion of the exp...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
The purpose of this study was to develop and test a new tool for quantitatively measuring simulator ...
Cybersickness embraces a range of clinical symptoms reported in response to simulated motion in a co...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Our aim was to expand knowledge of cybersickness – a subtype ofmotion sickness provoked by immersion...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Objective: Motion sickness (MS) can be a debilitating side effect associated with motion in real or ...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Findings from the Simulator Sickness Questionnaire (SSQ) evaluated several factors related to the ph...
A study has been conducted to compare the level of sickness reported during a twenty-minute virtual ...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Viewing wide field-of-view scene movement with a Virtual Reality (VR) display can cause symptoms of ...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
The purpose of this study was to develop and test a new tool for quantitatively measuring simulator ...
Cybersickness embraces a range of clinical symptoms reported in response to simulated motion in a co...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Our aim was to expand knowledge of cybersickness – a subtype ofmotion sickness provoked by immersion...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Objective: Motion sickness (MS) can be a debilitating side effect associated with motion in real or ...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Findings from the Simulator Sickness Questionnaire (SSQ) evaluated several factors related to the ph...
A study has been conducted to compare the level of sickness reported during a twenty-minute virtual ...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
Viewing wide field-of-view scene movement with a Virtual Reality (VR) display can cause symptoms of ...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
The purpose of this study was to develop and test a new tool for quantitatively measuring simulator ...
Cybersickness embraces a range of clinical symptoms reported in response to simulated motion in a co...