This paper presents a general variance reduction method that is a quasi-optimal combination of correlated and importance sampling. The weights of the combination are selected automatically in order to keep the merits of both importance and correlated sampling. The proposed sampling method is used for efficient direct light source computation of large area sources and for the calculation of the reflected illumination of environment maps. Importance sampling would be good in these cases if the sources are hidden, while correlated sampling is efficient if the sources are fully visible. The proposed method automatically detects the particular case and provides results that inherit the advantages of both techniquesThis work has been supported by...
The photon map provides a powerful tool for approximating the irradiance in global illumination comp...
Title: Adjoint-Driven Importance Sampling in Light Transport Simulation Author: RNDr. Jiří Vorba Dep...
International audienceThe possibility to use real world light sources (aka luminaires) for synthesiz...
Image-based representations for illumination are able to capture complex real-world lighting that is...
This paper presents a novel Monte Carlo strategy for solving the global ilumination problem. The unu...
http://doi.ieeecomputersociety.org/10.1109/CGIV.2006.19Environment maps are extensively used as natu...
International audienceFast computation of light propagation using Monte Carlo techniques requires fi...
We present a practical algorithm for sampling the product of environment map lighting and surface re...
We introduce a simple and effective technique for light-based importance sampling of dynamic environ...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Environment maps are extensively used as natural light sources in realistic rendering. We propose a ...
Multiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely...
Rendering using physically based methods requires substantial computational resources. Most methods ...
ABSTRACT: The efficiency of Monte Carlo algorithms for light transport simulation is directly relate...
Monte Carlo Techniques are widely used in Computer Graphics to generate realistic images. Multiple I...
The photon map provides a powerful tool for approximating the irradiance in global illumination comp...
Title: Adjoint-Driven Importance Sampling in Light Transport Simulation Author: RNDr. Jiří Vorba Dep...
International audienceThe possibility to use real world light sources (aka luminaires) for synthesiz...
Image-based representations for illumination are able to capture complex real-world lighting that is...
This paper presents a novel Monte Carlo strategy for solving the global ilumination problem. The unu...
http://doi.ieeecomputersociety.org/10.1109/CGIV.2006.19Environment maps are extensively used as natu...
International audienceFast computation of light propagation using Monte Carlo techniques requires fi...
We present a practical algorithm for sampling the product of environment map lighting and surface re...
We introduce a simple and effective technique for light-based importance sampling of dynamic environ...
Ever since the first three-dimensional computer graphics appeared half a century ago, the goal has b...
Environment maps are extensively used as natural light sources in realistic rendering. We propose a ...
Multiple importance sampling (MIS) has become an indispensable tool in Monte Carlo rendering, widely...
Rendering using physically based methods requires substantial computational resources. Most methods ...
ABSTRACT: The efficiency of Monte Carlo algorithms for light transport simulation is directly relate...
Monte Carlo Techniques are widely used in Computer Graphics to generate realistic images. Multiple I...
The photon map provides a powerful tool for approximating the irradiance in global illumination comp...
Title: Adjoint-Driven Importance Sampling in Light Transport Simulation Author: RNDr. Jiří Vorba Dep...
International audienceThe possibility to use real world light sources (aka luminaires) for synthesiz...