Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. Nevertheless, among the solutions to ocean rendering, real-time management of the huge heightmaps that are necessary for rendering an ocean scene is still not solved. We propose a new technique for simulating the ocean surface on GPU. This technique is capable of offering view-dependent approximations of the mesh while maintaining coherence among the extracted approximations. This feature is very important as most solutions previously presented must retessellate from the initial mesh. Our solution is able to use the lat...
International audienceAugmented Reality (AR) aims to provide means to integrate virtual objects in a...
International audienceThis paper presents a survey of ocean simulation and rendering methods in comp...
Water surfaces are common in computer graphics, especially in games. They are a critical element tha...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis m...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
EUROGRAPHICS 2010 (full paper) - Session Rendering IInternational audienceRealistic animation and re...
The existing visualization method in the virtual globe mainly uses the projection grid to organize t...
Ocean stimulation is important for computer animation, games, and other virtual reality applications...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
International audienceAugmented Reality (AR) aims to provide means to integrate virtual objects in a...
International audienceThis paper presents a survey of ocean simulation and rendering methods in comp...
Water surfaces are common in computer graphics, especially in games. They are a critical element tha...
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its ...
Copyright © 2014 Anna Puig-Centelles et al. This is an open access article distributed under the Cre...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
The open ocean is the setting for enterprises that require extensive monitoring, planning and traini...
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis m...
International audienceWe present a scalable method to procedurally animate and render vast ocean sce...
Modeling natural phenomena is one of the most challenging tasks in computer graphic. The ocean wave ...
EUROGRAPHICS 2010 (full paper) - Session Rendering IInternational audienceRealistic animation and re...
The existing visualization method in the virtual globe mainly uses the projection grid to organize t...
Ocean stimulation is important for computer animation, games, and other virtual reality applications...
This thesis will examine a method for efficient rendering of realistic water surfaces in a 3D terrai...
In computer games and other real-time graphics applications, the ocean surface is typically modeled ...
International audienceAugmented Reality (AR) aims to provide means to integrate virtual objects in a...
International audienceThis paper presents a survey of ocean simulation and rendering methods in comp...
Water surfaces are common in computer graphics, especially in games. They are a critical element tha...