Context. Simulation of nature is something that is used to immerse the player into the world of games. By adding details in the world such as birds circling in the sky or small fishes swimming in a flock, developers can improve the gaming experience for the user. More precise simulations are something that should be aspired for. This thesis will explore the boid flocking algorithm and evaluate what settings users perceive as realistic behavior for simulating schools of fish. Objectives. This thesis proposes that there should be a set of variables that reflect a more realistic behavior and through gathering data from volunteers and mapping their answers, conclude if that statement is true. Methods. A boid simulation will be run in a number o...
This final year project is the extension of existing project with code name FAME. FAME is a C# langu...
Flocking is a pattern of movement that can be observed in nature and emerges from the individual des...
Computer-based swarm systems, aiming to replicate the flocking behavior of birds, were first introdu...
Context. Simulation of nature is something that is used to immerse the player into the world of game...
In the natural world, we see endless examples of the behavior known as flocking. From the perspectiv...
This work primarily deals with C.Reynolds's model of flocking -BOIDS - and uses the model as a basis...
[obsolete addresses removed2] The aggregate motion of a flock of birds, a herd of land animals, or a...
This project concerns the design and implementation of an open-source flocking boids simulator, desi...
This paper presents the results of the experiments used an artificial life simulation program, name...
Flocking birds in a virtual world through adaption of Craig Reynolds, Boids algorithm. In this paper...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
ICT transformation modernized the global solutions with the aid of technology. In the computer scien...
In the virtual world, the simulation of flocking behaviour has been actively investigated since the ...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
Flocks are often used to describe a cluster of animals or particles. In computer animations, flocks ...
This final year project is the extension of existing project with code name FAME. FAME is a C# langu...
Flocking is a pattern of movement that can be observed in nature and emerges from the individual des...
Computer-based swarm systems, aiming to replicate the flocking behavior of birds, were first introdu...
Context. Simulation of nature is something that is used to immerse the player into the world of game...
In the natural world, we see endless examples of the behavior known as flocking. From the perspectiv...
This work primarily deals with C.Reynolds's model of flocking -BOIDS - and uses the model as a basis...
[obsolete addresses removed2] The aggregate motion of a flock of birds, a herd of land animals, or a...
This project concerns the design and implementation of an open-source flocking boids simulator, desi...
This paper presents the results of the experiments used an artificial life simulation program, name...
Flocking birds in a virtual world through adaption of Craig Reynolds, Boids algorithm. In this paper...
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulati...
ICT transformation modernized the global solutions with the aid of technology. In the computer scien...
In the virtual world, the simulation of flocking behaviour has been actively investigated since the ...
Flock commonly refers to a group of animals, where animals form groups among themselves and operate ...
Flocks are often used to describe a cluster of animals or particles. In computer animations, flocks ...
This final year project is the extension of existing project with code name FAME. FAME is a C# langu...
Flocking is a pattern of movement that can be observed in nature and emerges from the individual des...
Computer-based swarm systems, aiming to replicate the flocking behavior of birds, were first introdu...