This thesis contains an analysis of transgender characters in games. The method for selecting the characters was based on the importance of the character in the game with the requirement that the game must have sold at least half a million units. The goal was to analyse well-known characters in gaming history to get an overview of how the game industry has represented transgender in games. Out of 102 characters only six of them met the requirements and have been analysed with the use of queer theory. Gender and how the characters break the norms of what is feminine and what is masculine is in focus. In the analysis, the characters are examined through their mannerism, design, personality and dialogue. The analysis is then summarized into id...
As a fairly new form of media that is currently increasing its number of LGBTQ characters, digital g...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis contains an analysis of transgender characters in games. The method for selecting the ch...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
In the recent years there has been a large social movement to indicate different problems in society...
The purpose of this thesis was to examine how sexual minorities are represented in video games and c...
In the video games world, we often observe several stereotyped patterns between female and male char...
Despite a history of tracking, analyzing, and discussing transgender representation in media, resear...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
This study has been performed to give light to numerous observations from earlier studies in how cha...
This study had two purposes: to determine whether or not biological sex and/or gender identity impac...
The discussion of LGBT, and specifically, trans identity and its place in games is oneflourishing wi...
As a fairly new form of media that is currently increasing its number of LGBTQ characters, digital g...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Computer games have now been around nearly forty years. The pace at which computer games have transf...
This thesis contains an analysis of transgender characters in games. The method for selecting the ch...
This work focuses on a gender analysis of female characters in video games, specifically the action ...
Due to immense popularity of video games the author investigates the presence of gender portrayal wi...
In the recent years there has been a large social movement to indicate different problems in society...
The purpose of this thesis was to examine how sexual minorities are represented in video games and c...
In the video games world, we often observe several stereotyped patterns between female and male char...
Despite a history of tracking, analyzing, and discussing transgender representation in media, resear...
The population of female gamers of Massive Multiplayer Online Games has increased significantly. Mas...
This thesis provides an investigation of how gender stereotypes affect the narrative, mechanics, and...
This study has been performed to give light to numerous observations from earlier studies in how cha...
This study had two purposes: to determine whether or not biological sex and/or gender identity impac...
The discussion of LGBT, and specifically, trans identity and its place in games is oneflourishing wi...
As a fairly new form of media that is currently increasing its number of LGBTQ characters, digital g...
Over the course of the last 30 years video games have not only grown in their usage but their techno...
Computer games have now been around nearly forty years. The pace at which computer games have transf...