The focus of this study is the correlation between spent time on gaming and student grades. It is my hypothesis that computer gaming has potential for students to acquire communicative competences in English. The aim of the essay is to see what effect computer gaming have on grading outcomes in the English subject for upper secondary school students in Sweden. The study was conducted using a survey concerning: students’ gaming habits, how much time they spent gaming on a daily basis, what kinds of games they were playing and how they felt that they used English whilst playing those games. The survey was conducted on two English classes in an ICT school. 25 students participated from grades 2 and 3 in the Swedish upper secondary school syste...
This study aims to identify the effect of using an educational program based on the use of electroni...
The popularity of electronic games, commonly called video games, has now emerged in all ages of the ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
The aim of this study was to investigate middle school students ’ computer game habits, especially i...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
After the appearance of computers, consoles and videogames, there has been a great debate around the...
Today the majority of children and teenagers in many countries spend a great deal of time doing extr...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
The present mixed-method study investigated the influence of digital gaming and other extra...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
This paper presents findings from a study investigating young English language learners (YELLs) in S...
This study aims to identify the effect of using an educational program based on the use of electroni...
The popularity of electronic games, commonly called video games, has now emerged in all ages of the ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
The aim of this study was to investigate middle school students ’ computer game habits, especially i...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
After the appearance of computers, consoles and videogames, there has been a great debate around the...
Today the majority of children and teenagers in many countries spend a great deal of time doing extr...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
The present mixed-method study investigated the influence of digital gaming and other extra...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
The purpose of this study is to investigatethe connection between Norwegian lower secondar...
This paper presents findings from a study investigating young English language learners (YELLs) in S...
This study aims to identify the effect of using an educational program based on the use of electroni...
The popularity of electronic games, commonly called video games, has now emerged in all ages of the ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...