Digital socialisation is to learn the ways of living online, across national borders, local cultures and societies and has to be inclusive for equal participation. Conditions for this socialisation process are different due to both local and individual limitations. In a high-income country like Sweden, playing computer games are one of the most common practices for digital socialisation among youth online (digital youth), but rarely in school with teachers. Thus, there is limited institutionalised support taking responsibility for the socialisation process online of digital youth. As contrast, in a lower middle-income country like Sri Lanka, telecentres provide holistic community services with free access to computer hardware and sometimes ...
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
[EN] There is a demand for tools facilitating intercultural, diversity and inclusion (D&I) educatio...
Digital technologies play a significant role in language education. One of the most well-received te...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
This paper explores issues around using a Participatory Design of a Location Based Game (LBG) develo...
Video games that are used as teaching tools are called serious games. However, there is an important...
[EN] There is a demand for tools facilitating intercultural, diversity and inclusion (D&I) educatio...
Digital games are social objects created based on our culture and society and at the same time they ...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming f...
Inclusive education in the digital economy is becoming an increasingly relevant topic in modern soci...
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
Digital socialisation is to learn the ways of living online, across national borders, local cultures...
[EN] There is a demand for tools facilitating intercultural, diversity and inclusion (D&I) educatio...
Digital technologies play a significant role in language education. One of the most well-received te...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
This paper explores issues around using a Participatory Design of a Location Based Game (LBG) develo...
Video games that are used as teaching tools are called serious games. However, there is an important...
[EN] There is a demand for tools facilitating intercultural, diversity and inclusion (D&I) educatio...
Digital games are social objects created based on our culture and society and at the same time they ...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...
The Global Games Jam (GGJ) attracts many people who are passionate about games development, coming f...
Inclusive education in the digital economy is becoming an increasingly relevant topic in modern soci...
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
Games are a popular form of entertainment. However, many computer games present unnecessary barriers...