An AI framework for game AI of bots has been developed together with the company Level Eight for their upcoming game PROTOSTRIKE. The primary goal of the thesis is to implement a decision maker in the framework that exhibits human-like behaviours. An overview and evaluation of existing decision techniques in the games industry have been done, and together with information gathered from the team at Level Eight, Utility AI was selected as most suitable for the decision-making system for the bots. The implemented prototype of the AI framework is evaluated about the bots’ ability to appear human-like in a multi-player environment. The results indicate that the lack of focus is the major behaviour that makes a bot not to act human-like. The test...
This paper discusses how to improve the behaviour ofartificial intelligence (AI) algorithms during r...
The main goal of my thesis is to create a bot for Unreal Tournament 2004 whose behaviour will be as ...
The work presented in this dissertation revolves around the problem of designing artificial intellig...
An AI framework for game AI of bots has been developed together with the company Level Eight for the...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
If a computer game company wants to stay competitive they must offer something extra. For many years...
The context of the work presented in this article is the assessment and automated evaluation of huma...
International audienceVideo game development is not only one of the most profitable entertainment in...
International audienceVideo game development is not only one of the most profitable entertainment in...
International audienceVideo game development is not only one of the most profitable entertainment in...
The context of the work presented in this article is the assessment and automated evaluation of huma...
International audienceVideo game development is not only one of the most profitable entertainment in...
The field of artificial intelligence has gained much knowledge through the implementation of decisio...
We investigate different approaches in the creation of artificial players on smartphone. Instead of ...
Abstract — Interesting, human-like opponents add to the en-tertainment value of a video game, and cr...
This paper discusses how to improve the behaviour ofartificial intelligence (AI) algorithms during r...
The main goal of my thesis is to create a bot for Unreal Tournament 2004 whose behaviour will be as ...
The work presented in this dissertation revolves around the problem of designing artificial intellig...
An AI framework for game AI of bots has been developed together with the company Level Eight for the...
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Compute...
If a computer game company wants to stay competitive they must offer something extra. For many years...
The context of the work presented in this article is the assessment and automated evaluation of huma...
International audienceVideo game development is not only one of the most profitable entertainment in...
International audienceVideo game development is not only one of the most profitable entertainment in...
International audienceVideo game development is not only one of the most profitable entertainment in...
The context of the work presented in this article is the assessment and automated evaluation of huma...
International audienceVideo game development is not only one of the most profitable entertainment in...
The field of artificial intelligence has gained much knowledge through the implementation of decisio...
We investigate different approaches in the creation of artificial players on smartphone. Instead of ...
Abstract — Interesting, human-like opponents add to the en-tertainment value of a video game, and cr...
This paper discusses how to improve the behaviour ofartificial intelligence (AI) algorithms during r...
The main goal of my thesis is to create a bot for Unreal Tournament 2004 whose behaviour will be as ...
The work presented in this dissertation revolves around the problem of designing artificial intellig...