While digitalization is changing the way we work and live, new methods and strategies are needed for motivating future generations at work. An approach to this is gamification, described as the use of game mechanics and elements for creating motivation and engagement in non-game contexts. In this thesis, theory on gamification is studied along with connecting areas of games, user-centred design and motivation. The theory is used for conducting a case study with a user-centred approach, applied in a design process. The case study investigates the use of an optimization tool for production of district heating, developed by the thesis initiator Sigholm, and used by operating technicians in the control room at power plants. The use and use cont...
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
Gamification typically refers to the use of game elements in a business context in order to change u...
The study addresses gamification and the implementation of gamification in a company with the goal t...
While digitalization is changing the way we work and live, new methods and strategies are needed for...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
The continuous growth of world energy consumption has caused environmental problems and consequently...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
Gamification typically refers to the use of game elements in a business context in order to change u...
The study addresses gamification and the implementation of gamification in a company with the goal t...
While digitalization is changing the way we work and live, new methods and strategies are needed for...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Gamification is the concept of using game design elements as a means of attracting users to a produc...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
The continuous growth of world energy consumption has caused environmental problems and consequently...
The interest in gamification, i.e. the application of game design elements in non-gaming contexts, h...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
Gamification typically refers to the use of game elements in a business context in order to change u...
The study addresses gamification and the implementation of gamification in a company with the goal t...