Virtual Reality (VR) has strongly emerged to be one of the technologies to play an important role in areas such as entertainment, science, simulation and research. VR use visual, auditory and other sensations to simulate a user's physical presence in a virtual environment (VE). Adding a new layer of interaction to VR could enhance user’s immersion within the VE. This paper presents an explorative study offering insights about what factors have to be considered when designing a new blowing input technique within VR. To carry the study two blowing input techniques were prototyped using Arduinos, one attached to the headset and one to the controller of the HTC Vive. Also eight different VR interactions were developed. Ten users participated...
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing numb...
Since the later 1990s research into Immersion, Presence and Interactivity in the context of digital ...
As the first step in a project to examine the quality of interactions in the relatively young field ...
Virtual Reality (VR) has strongly emerged to be one of the technologies to play an important role in...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
With the huge rise in popularity for Virtual Reality headsets, the market has become a bit of a wild...
Creating immersive experiences for virtual reality (VR) presents new design opportunities and challe...
This exploratory study investigated how perception of heaviness and presence in the virtual reality ...
This paper features an analysis of how some games are better designed for virtual reality than other...
Virtual Reality has once again emerged as a platform with great potential for exploratory research. ...
The public interest in virtual reality has increased significantly over the last years, as has the i...
Desktop Virtual Reality (VR) is a simple and affordable way to implement VR technology into an organ...
Ofta sker planeringsarbete i en tvådimensionell miljö, där man går miste om både djup och närvarokän...
Virtual reality (VR) är ett begrepp som blivit allt mer välkänt de senaste åren. VR kan beskrivas so...
Mer än 10% av Sveriges befolkning lider av någon fobi och detta projekt studerar möjligheten att lin...
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing numb...
Since the later 1990s research into Immersion, Presence and Interactivity in the context of digital ...
As the first step in a project to examine the quality of interactions in the relatively young field ...
Virtual Reality (VR) has strongly emerged to be one of the technologies to play an important role in...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
With the huge rise in popularity for Virtual Reality headsets, the market has become a bit of a wild...
Creating immersive experiences for virtual reality (VR) presents new design opportunities and challe...
This exploratory study investigated how perception of heaviness and presence in the virtual reality ...
This paper features an analysis of how some games are better designed for virtual reality than other...
Virtual Reality has once again emerged as a platform with great potential for exploratory research. ...
The public interest in virtual reality has increased significantly over the last years, as has the i...
Desktop Virtual Reality (VR) is a simple and affordable way to implement VR technology into an organ...
Ofta sker planeringsarbete i en tvådimensionell miljö, där man går miste om både djup och närvarokän...
Virtual reality (VR) är ett begrepp som blivit allt mer välkänt de senaste åren. VR kan beskrivas so...
Mer än 10% av Sveriges befolkning lider av någon fobi och detta projekt studerar möjligheten att lin...
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing numb...
Since the later 1990s research into Immersion, Presence and Interactivity in the context of digital ...
As the first step in a project to examine the quality of interactions in the relatively young field ...