The context of this work is predictive rendering; our objective is to previsualize materials based on physical models within computer graphics simulations. In this work we focus on paints constituted of metallic flakes within a dielectric binder. We want to validate a "virtual material workshop" approach, where a user could change the composition and the microstructure of a virtual material, visualize its predicted appearance, and be able to compare it to an actual sample. To do so, our methodology is to start from Scanning Electron Microscopy (SEM) imaging measures on an actual sample that allowed us to characterize two metrics: flake size and flake density. A statistical model based on those measures was then integrated in our spectral re...
Abstract The human visual system is able to rapidly and accurately infer the material properties of ...
The measurement of accurate material properties is an important step towards photorealistic renderin...
We built an improved 3D rendering framework to accurately visualize the complete appearance of effec...
The context of this work is predictive rendering; our objective is to previsualize materials based o...
International audienceThe present work studies the role of stereoscopy on perceived surface aspect o...
International audienceThe assessment of images of complex materials on an absolute scale is difficul...
International audienceThis work is performed as part of the perceptual validation stage in the stere...
Creating realistic computer generated imagery is essential for modern movies and video games. Recrea...
When creating materials in computer graphics, the most common method is to estimate the properties b...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
The simulation of physico-realistic materials is a process that requires a lot of computation. Since...
Three-dimensional models are used in a large variety of different contexts. However, manually creati...
AbstractMisidentifying materials—such as mistaking soap for pâté, or vice versa—could lead to some p...
Different materials such as silk, bronze and marmalade have distinctive visual appearances. Human ob...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
Abstract The human visual system is able to rapidly and accurately infer the material properties of ...
The measurement of accurate material properties is an important step towards photorealistic renderin...
We built an improved 3D rendering framework to accurately visualize the complete appearance of effec...
The context of this work is predictive rendering; our objective is to previsualize materials based o...
International audienceThe present work studies the role of stereoscopy on perceived surface aspect o...
International audienceThe assessment of images of complex materials on an absolute scale is difficul...
International audienceThis work is performed as part of the perceptual validation stage in the stere...
Creating realistic computer generated imagery is essential for modern movies and video games. Recrea...
When creating materials in computer graphics, the most common method is to estimate the properties b...
The realism of a scene basically depends on the quality of the geometry, the illumination and the m...
The simulation of physico-realistic materials is a process that requires a lot of computation. Since...
Three-dimensional models are used in a large variety of different contexts. However, manually creati...
AbstractMisidentifying materials—such as mistaking soap for pâté, or vice versa—could lead to some p...
Different materials such as silk, bronze and marmalade have distinctive visual appearances. Human ob...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
Abstract The human visual system is able to rapidly and accurately infer the material properties of ...
The measurement of accurate material properties is an important step towards photorealistic renderin...
We built an improved 3D rendering framework to accurately visualize the complete appearance of effec...