In real model inaccuracy connected with surface making must be taken into account It has been assumed that reflections from real surface will not be calculated and thus only 'shifts' of a picture will be determined. The suggested algorithm includes/ takes into consideration the distance of an object and the observer
An object model for computer graphics applications should contain two aspects of information: shape ...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...
In real model inaccuracy connected with surface making must be taken into account It has been assume...
International audienceSpecular reflections provide many important visual cues in our daily environme...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
page 2 For synthesizing realistic images of a real three dimensional object, reflectance properties ...
This paper presents a model and algorithms for the reflection of the ambient light. Simplifying the ...
Our goal is to simulate reflections on surfaces of varying roughness in a post-process. For each pix...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
For producing realistic images, reflection is an important visual effect. Reflections of the envi...
In the area of shape recognition tremendous advances were made during recent years. But in contrast ...
We present a new method to compute interactive reflections on curved objects. The approach creates v...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...
An object model for computer graphics applications should contain two aspects of information: shape ...
An object model for computer graphics applications should contain two aspects of information: shape ...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...
In real model inaccuracy connected with surface making must be taken into account It has been assume...
International audienceSpecular reflections provide many important visual cues in our daily environme...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
page 2 For synthesizing realistic images of a real three dimensional object, reflectance properties ...
This paper presents a model and algorithms for the reflection of the ambient light. Simplifying the ...
Our goal is to simulate reflections on surfaces of varying roughness in a post-process. For each pix...
Two ingredients are necessary to synthesize realistic images: an accurate rendering algorithm and, e...
For producing realistic images, reflection is an important visual effect. Reflections of the envi...
In the area of shape recognition tremendous advances were made during recent years. But in contrast ...
We present a new method to compute interactive reflections on curved objects. The approach creates v...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...
An object model for computer graphics applications should contain two aspects of information: shape ...
An object model for computer graphics applications should contain two aspects of information: shape ...
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This pa...
Many materials including water, plastic and metal have specular surface characteristics. Specular re...