An octree is a well known hierarchical spatial structure which is widely used in Computer Graphics algorithms. One of the most frequent operations is the computation of the octree voxels intersected by a straight line. This has a number of applications, such as ray-object intersection tests speed-up and visualisation of hierarchical density models by ray-casting. Several methods have been proposed to achieve this goal, which differ in the order in which intersected voxels are visited. In this paper we introduce a new top-down parametric method. The main difference with previously proposed methods is related to descent movements, that is, the selection of a child sub-voxel from the current one. This selection, as the algorithm, is based on t...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
AbstractThe ray shooting problem arises in many different contexts and is a bottleneck of ray tracin...
Abstract--A ray tracing implementation is described that is based on an octree representation of a s...
An octree is a well known hierarchical spatial structure which is widely used in Computer Graphics a...
An octree is a well known hierarchical spatial structure which is widely used in Computer Graphics a...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
Algorithms are presented for moving between adjacent blocks in an octree representation of an image....
AbstractPredicting and optimizing the performance of ray shooting is a very important problem in com...
The non-uniform spatial subdivision technique refined by Andrew Glassner [Glassner 1984] minimizes f...
Most of the computation time in ray-tracing algorithms is spent traversing the accelerating structur...
An octal tree subdivision recursively divides a bounded three-dimensional volume into octanta about ...
Existent algorithms to perform geometric transformations on octrees can be classified in two familie...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...
AbstractGiven a scene consisting of objects, ray shooting queries answer with the first object encou...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
AbstractThe ray shooting problem arises in many different contexts and is a bottleneck of ray tracin...
Abstract--A ray tracing implementation is described that is based on an octree representation of a s...
An octree is a well known hierarchical spatial structure which is widely used in Computer Graphics a...
An octree is a well known hierarchical spatial structure which is widely used in Computer Graphics a...
[[abstract]]A novel linear octree construction based on filling the closed voxel-based border is pro...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
Algorithms are presented for moving between adjacent blocks in an octree representation of an image....
AbstractPredicting and optimizing the performance of ray shooting is a very important problem in com...
The non-uniform spatial subdivision technique refined by Andrew Glassner [Glassner 1984] minimizes f...
Most of the computation time in ray-tracing algorithms is spent traversing the accelerating structur...
An octal tree subdivision recursively divides a bounded three-dimensional volume into octanta about ...
Existent algorithms to perform geometric transformations on octrees can be classified in two familie...
Abstract. Quadtrees and octrees are used extensively throughout computer graphics and in many other ...
AbstractGiven a scene consisting of objects, ray shooting queries answer with the first object encou...
The large size of many volume data sets often prevents visualization algorithms from providing inter...
AbstractThe ray shooting problem arises in many different contexts and is a bottleneck of ray tracin...
Abstract--A ray tracing implementation is described that is based on an octree representation of a s...