A new algorithm for clipping a line segment against a pyramid in E3 is presented. This algorithm avoids computation of intersection points which are not end-points of the output line segment. It also allows solving all cases more effectively. The performance of this algorithm is shown to be consistently better than existing algorithms, including the Cohen-Sutherland, Liang-Barsky and Cyrus-Beck algorithms
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This paper proposes a new line clipping algorithm against a convex polygon with () time complexity. ...
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...
A new algorithm for clipping a line segment against a pyramid in E3 is presented. This algorithm a...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is fas...
New modifications of the Cohen-Sutherland algorithm for the line and line segment clipping in E2 are...
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is fas...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
New efficient algorithms for the line clipping by the given rectangle in E2 are presented. The first...
A new algorithm for clipping lines againts convex polyhedron with O(N) complexity is given with modi...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
New faster line clipping algorithm in E2 against a convex polygon with O(lgN) complexity is presente...
A new line clipping algorithm against convex polyhedron in E3 with an expected complexity O(1) is pr...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This paper proposes a new line clipping algorithm against a convex polygon with () time complexity. ...
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...
A new algorithm for clipping a line segment against a pyramid in E3 is presented. This algorithm a...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is fas...
New modifications of the Cohen-Sutherland algorithm for the line and line segment clipping in E2 are...
A new algorithm for line clipping against convex polyhedron is given. The suggested algorithm is fas...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
New efficient algorithms for the line clipping by the given rectangle in E2 are presented. The first...
A new algorithm for clipping lines againts convex polyhedron with O(N) complexity is given with modi...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
New faster line clipping algorithm in E2 against a convex polygon with O(lgN) complexity is presente...
A new line clipping algorithm against convex polyhedron in E3 with an expected complexity O(1) is pr...
A comparison of a new algorithm for line clipping in E2 for convex polygons with O(1) processing com...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This paper proposes a new line clipping algorithm against a convex polygon with () time complexity. ...
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...