Skin wrinkles add realism and expressiveness to 3D facial animation. Modeling and animation of facial wrinkles have been challenging tasks due to the variety of conformations and details subtleness that wrinkles can exhibit. In this paper, we describe a method for real-time simulation of wrinkles taking advantage of the processing power of current GPUs. Our approach is based on a GPU shader program that uses a simple normal mapping approach to apply wrinkles according to influence areas on the face. For efficiency, all the data required for the simulation is comprised in 3D textures. We developed a reusable and extensible XNA component that implements the shader and tools for generating the necessary 3D textures. Currently, this component u...
Physically-based animation techniques enable more realistic and accurate animation to be created. We...
10.1109/CGI.2005.1500352Proceedings of Computer Graphics International Conference, CGI3-1
Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformatio...
Skin wrinkles add realism and expressiveness to 3D facial animation. Modeling and animation of facia...
Resumo: A modelagem e animação de rugas faciais têm sido tarefas desafiadoras, devido à variedade de...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. Howeve...
Many efforts have been taken to generate realistic facial modeling and animation. This is inspired b...
Folds and wrinkles are an important visual cue in the recognition of realistically dressed character...
We present a lightweight non-parametric method to generate wrinkles for 3D facial modeling and anima...
The simulation of complex layers of folds of cloth can be handled through algorithms which take the ...
International audienceThis paper presents a method to add fine details, such as wrinkles and bulges,...
International audienceThis paper proposes a new method for designing dynamic wrinkles that appear an...
International audienceFacial animation details like wrinkles or bulges are very useful for the analy...
Wrinkle simulation with skin modeling and deformation are extremely important in enhancing the reali...
Projet SYNTIMWe propose a 3D facial animation system in which expressive wrinkles are taken into acc...
Physically-based animation techniques enable more realistic and accurate animation to be created. We...
10.1109/CGI.2005.1500352Proceedings of Computer Graphics International Conference, CGI3-1
Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformatio...
Skin wrinkles add realism and expressiveness to 3D facial animation. Modeling and animation of facia...
Resumo: A modelagem e animação de rugas faciais têm sido tarefas desafiadoras, devido à variedade de...
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. Howeve...
Many efforts have been taken to generate realistic facial modeling and animation. This is inspired b...
Folds and wrinkles are an important visual cue in the recognition of realistically dressed character...
We present a lightweight non-parametric method to generate wrinkles for 3D facial modeling and anima...
The simulation of complex layers of folds of cloth can be handled through algorithms which take the ...
International audienceThis paper presents a method to add fine details, such as wrinkles and bulges,...
International audienceThis paper proposes a new method for designing dynamic wrinkles that appear an...
International audienceFacial animation details like wrinkles or bulges are very useful for the analy...
Wrinkle simulation with skin modeling and deformation are extremely important in enhancing the reali...
Projet SYNTIMWe propose a 3D facial animation system in which expressive wrinkles are taken into acc...
Physically-based animation techniques enable more realistic and accurate animation to be created. We...
10.1109/CGI.2005.1500352Proceedings of Computer Graphics International Conference, CGI3-1
Abstract. In this paper, we propose an easy-to-use real-time method to simulate realistic deformatio...