In this paper, we present our experience implementing shadows in Scene Graph based Virtual Reality systems. Shadows are an important part of the human perception of both shape and depth and, yet, are a largely missing component in Virtual Environments. In this work, we investigate extending standard Scene Graphs to automatically produce shadowed scenes. This paper presents our experience embedding two popular real-time shadow methods, Shadow Mapping and Stencil Shadow Volumes, in a popular Scene Graph system, OpenGL Performer. Our experience has shown both ways in which they can be used and also a number of weakness in the current state of both Scene Graph systems and shadow methods. Based on our experiences, we present suggestions for the ...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
In this paper we describe a real-time shadow generation with volume shadow algorithm in virtual envi...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
In this paper, we present our experience implementing shadows in Scene Graph based Virtual Reality s...
In this paper, we present our experience implementing shadows in Scene Graph based Virtual Reality s...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
This paper describes one of the best methods to generate real-time shadow that called volume shadow....
In this paper two techniques of shadow generation are described. Volume shadow is geometric base but...
In the past few years, several techniques have been presented that enable real-time shading using ma...
In computer graphics is problematic shadow rendering. Applications require to choose the appropriate...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
Shadows are essential to realistic and visually appealing images. The important elements in shadows ...
Shadows are crucial for enhancing realism, and they provide important visual cues. In recent years, ...
Abstract: Problem statement: Shadows are most important effect to make realistic games and visually ...
Shadows heighten realism and provide important visual cues about the spatial relationships between o...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
In this paper we describe a real-time shadow generation with volume shadow algorithm in virtual envi...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
In this paper, we present our experience implementing shadows in Scene Graph based Virtual Reality s...
In this paper, we present our experience implementing shadows in Scene Graph based Virtual Reality s...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
This paper describes one of the best methods to generate real-time shadow that called volume shadow....
In this paper two techniques of shadow generation are described. Volume shadow is geometric base but...
In the past few years, several techniques have been presented that enable real-time shading using ma...
In computer graphics is problematic shadow rendering. Applications require to choose the appropriate...
This thesis describes the implementation of a shadowing system able to produce hard shadows. Shadow ...
Shadows are essential to realistic and visually appealing images. The important elements in shadows ...
Shadows are crucial for enhancing realism, and they provide important visual cues. In recent years, ...
Abstract: Problem statement: Shadows are most important effect to make realistic games and visually ...
Shadows heighten realism and provide important visual cues about the spatial relationships between o...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
In this paper we describe a real-time shadow generation with volume shadow algorithm in virtual envi...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...