Efficient global illumination is an important challenge in computer graphics. Themain problemof these algorithms is their associated execution time and storage requirements. This is a handicap for simulating large scenes and reducing these costs is a constant research objective of the computer graphics community. In this paper we present a performance analysis of the progressive radiosity algorithm based on the blocking transformation of the scene according to a uniform partition. The data locality exploitation and the associated decrement in cache misses permit the reduction of the execution time of the algorithm. An extended analysis of the influence of the scene subdivision on the execution time requirements is presented. Because o...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
Efficient global illumination is an important challenge in computer graphics. The main problem of th...
Efficient global illumination is an important challenge in computer graphics. Themain problemof thes...
Article dans revue scientifique avec comité de lecture.We show, in this paper, how it is feasible to...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
In computer graphics, global illumination algorithms take into account not only the light that comes...
The rendering of realistic images requires a precise treatment of lighting effects by simulating the...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Radiosity is a powerful method for solving the global illumination problem in the case of purely dif...
AbstractThe radiosity method is a simulation method from computer graphics to visualize the global i...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...
Efficient global illumination is an important challenge in computer graphics. The main problem of th...
Efficient global illumination is an important challenge in computer graphics. Themain problemof thes...
Article dans revue scientifique avec comité de lecture.We show, in this paper, how it is feasible to...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
In computer graphics, global illumination algorithms take into account not only the light that comes...
The rendering of realistic images requires a precise treatment of lighting effects by simulating the...
Progressive radiosity is widely used for realistic image synthesis in computer graphics applications...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Radiosity is a powerful method for solving the global illumination problem in the case of purely dif...
AbstractThe radiosity method is a simulation method from computer graphics to visualize the global i...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
The ability to interactively render dynamic scenes with global illumination is one of the main chall...
Radiosity has been largely used in computer graphics for synthesis of realistic images. It is well k...
The predictive hierarchical level of detail optimization algorithm of Mason and Blake is experimenta...