This paper presents an unique method for rendering complex shapes as fuzzy or diffuse objects inside virtual environments. It uses surface geometry that is converted into a voxel-like grid to specify the appearance of the shape. A particle system displays the outline of the object at runtime. Particles are allowed to move freely inside the voxel-grid but obtain certain attributes from the voxels they currently reside in. Those attributes assign color, size, textures, transparency to the particles, as well as forces that influence the movement of the particles. Force effects include linear and spiral movements, gravitational points, and helix-shaped motion of particles. Through this, complex movement of the particles inside the voxel-sp...
In this chapter we present a technique for rendering metaballs on state-of-the-art graphics processo...
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfa...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Figure 1: Our novel voxelization and rendering method used with a Smoothed Particle Hydrodynamics si...
This paper describes two methods that can be used to enhance the looks of particle systems. These me...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
grantor: University of TorontoThis dissertation presents a new technique, based on dynamic...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
It is a common practice in the field of graphics to exploit the basic laws of nature and apply these...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
This paper introduces a new approach to the visualization of volumetric vector fields with an adapti...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
In this chapter we present a technique for rendering metaballs on state-of-the-art graphics processo...
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfa...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
Figure 1: Our novel voxelization and rendering method used with a Smoothed Particle Hydrodynamics si...
This paper describes two methods that can be used to enhance the looks of particle systems. These me...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
grantor: University of TorontoThis dissertation presents a new technique, based on dynamic...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
It is a common practice in the field of graphics to exploit the basic laws of nature and apply these...
Illustrative techniques are generally applied to produce stylized renderings. Various illustrative s...
This paper introduces a new approach to the visualization of volumetric vector fields with an adapti...
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic...
In this chapter we present a technique for rendering metaballs on state-of-the-art graphics processo...
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfa...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...