This article presents the implementation of a 3D facial animation system for mobile devices. Due to the large processing and memory requirements for this type of application, its use on mobile devices was not possible until recently. Currently, however, with the increasing development of powerful hardware and with the spread of cellular telephony, 3D applications for these devices have become even more promising. The system presented in this article was implemented based on a previous one designed for desktop platforms. Both systems are driven by two kinds of input. The first one is an audio file containing the speech to be presented, and the second is a timed phonetic transcription specifying the phonemes of the utterance and their associa...
This thesis explores the use of computer-generated, videorealistic facial animation (avatars) in spe...
ABSTRACT We describe in this paper how to use open-source resources to design and implement an Andro...
Abstract:- This paper studies a new method for three-dimensional (3D) facial model adaptation and it...
This article presents the implementation of a 3D facial animation system for mobile devices. Due to ...
We present a complete system for the automatic creation of talking head video sequences from text me...
Mobile applications have become ubiquitious with the increase in the popularity and computational po...
In this paper we present a new method to animate the face of a speaking avatar |i.e., a synthetic 3D...
With evolution in computer and mobile networking technologies comes the challenge of offering novel ...
With the fast growing high data rate networks, such as UMTS, new communication types are provided by...
In this paper we present the implementation of a WebGL Talking Head for iOS mobile devices (Apple iP...
The current paper focuses on the development of a 3D character generation and multilingual talking e...
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial a...
This article presents an approach that automatically refines or simplifies 3D facial animation, incl...
Abstract — In this paper, we present a novel interactive, multimodal and real-time 3D talking avatar...
Nowadays 3D technologies grow with the high speed and become more and more popular every day. Facial...
This thesis explores the use of computer-generated, videorealistic facial animation (avatars) in spe...
ABSTRACT We describe in this paper how to use open-source resources to design and implement an Andro...
Abstract:- This paper studies a new method for three-dimensional (3D) facial model adaptation and it...
This article presents the implementation of a 3D facial animation system for mobile devices. Due to ...
We present a complete system for the automatic creation of talking head video sequences from text me...
Mobile applications have become ubiquitious with the increase in the popularity and computational po...
In this paper we present a new method to animate the face of a speaking avatar |i.e., a synthetic 3D...
With evolution in computer and mobile networking technologies comes the challenge of offering novel ...
With the fast growing high data rate networks, such as UMTS, new communication types are provided by...
In this paper we present the implementation of a WebGL Talking Head for iOS mobile devices (Apple iP...
The current paper focuses on the development of a 3D character generation and multilingual talking e...
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial a...
This article presents an approach that automatically refines or simplifies 3D facial animation, incl...
Abstract — In this paper, we present a novel interactive, multimodal and real-time 3D talking avatar...
Nowadays 3D technologies grow with the high speed and become more and more popular every day. Facial...
This thesis explores the use of computer-generated, videorealistic facial animation (avatars) in spe...
ABSTRACT We describe in this paper how to use open-source resources to design and implement an Andro...
Abstract:- This paper studies a new method for three-dimensional (3D) facial model adaptation and it...