This paper introduces a new technique to simplify a 3D point cloud sampled from an elevation surface and organized in voxels. The method consists of three steps: in a first step, the boundary of the surface is extracted and simplified; in a second optional step, we roughly simplify the surface inside its boundary; in a third step, we present an elaborate method for simplification while keeping its boundary. Our method preserves the distribution of points, the initial geometry and characteristics of the surface, even with high simplification rates
We describe a new method for surface reconstruction and smoothing based on unorganized noisy point c...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Many computer vision approaches for point clouds processing consider 3D simplification as an importa...
This paper introduces a new technique to simplify a 3D point cloud sampled from an elevation surface...
Modelling and visualisation methods working directly with point-sampled geometry have developed into...
A point cloud as an information-intensive 3D representation usually requires a large amount of trans...
Representing the surface of complex objects, the samples resulting from their digitization can conta...
In this paper we introduce, analyze and quantitatively compare a number of surface simplification me...
Dans cette thèse, nous présentons des méthodes pour construire une surface géologique optimal à part...
The problem of reconstructing smooth surfaces from discrete scattered sample points arises in many f...
Abstract—For efficiently processing integration, registration, representation and recognition of lar...
A novel fast simplification method for point-sampled statue model is proposed. Simplifying method fo...
The terrain surface simplification problem has been studied extensively, as it has important applica...
Reconstructing a surface out of a three-dimensional set of points, which is obtained by sampli...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
We describe a new method for surface reconstruction and smoothing based on unorganized noisy point c...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Many computer vision approaches for point clouds processing consider 3D simplification as an importa...
This paper introduces a new technique to simplify a 3D point cloud sampled from an elevation surface...
Modelling and visualisation methods working directly with point-sampled geometry have developed into...
A point cloud as an information-intensive 3D representation usually requires a large amount of trans...
Representing the surface of complex objects, the samples resulting from their digitization can conta...
In this paper we introduce, analyze and quantitatively compare a number of surface simplification me...
Dans cette thèse, nous présentons des méthodes pour construire une surface géologique optimal à part...
The problem of reconstructing smooth surfaces from discrete scattered sample points arises in many f...
Abstract—For efficiently processing integration, registration, representation and recognition of lar...
A novel fast simplification method for point-sampled statue model is proposed. Simplifying method fo...
The terrain surface simplification problem has been studied extensively, as it has important applica...
Reconstructing a surface out of a three-dimensional set of points, which is obtained by sampli...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
We describe a new method for surface reconstruction and smoothing based on unorganized noisy point c...
Voxel representations have been used for years in scientific computation and medical imaging. The ma...
Many computer vision approaches for point clouds processing consider 3D simplification as an importa...