Displaying large point clouds of mainly planar point distributions yet comes with large restrictions regarding the surface normal and surface reconstruction. Point data needs to be clustered or traversed to extract a local neighborhood which is necessary to retrieve surface information. We propose using the rendering pipeline to circumvent a pre-computation of the neighborhood in world space to perform a fast approximation of the surface in screen space. We present and compare three different methods for surface reconstruction within a post-process. These methods range from simple approximations to the definition of a tensor surface. All these methods are designed to run at interactive frame-rates. We also present a correction method ...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Displaying large point clouds of mainly planar point distributions yet comes with large restrictions...
Clustering data is a standard tool to reduce large data sets, such as scans from a LiDAR, enabling r...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sit...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
We survey and benchmark traditional and novel learning-based algorithms that address the problem of ...
Point-based models are gaining lately considerable attention as an alternative to traditional surfac...
We consider constructing a surface from a given set of point cloud data. We explore two fast algori...
A surface reconstruction algorithm takes as input a set of sample points from an unknown closed and ...
In this paper we present a new technique for rendering very large datasets representing point-sample...
We recently introduced an efficient multiresolution structure for distributing and rendering very la...
Abstract. We present a fast and memory efficient algorithm that generates a manifold triangular mesh...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Displaying large point clouds of mainly planar point distributions yet comes with large restrictions...
Clustering data is a standard tool to reduce large data sets, such as scans from a LiDAR, enabling r...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sit...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
We survey and benchmark traditional and novel learning-based algorithms that address the problem of ...
Point-based models are gaining lately considerable attention as an alternative to traditional surfac...
We consider constructing a surface from a given set of point cloud data. We explore two fast algori...
A surface reconstruction algorithm takes as input a set of sample points from an unknown closed and ...
In this paper we present a new technique for rendering very large datasets representing point-sample...
We recently introduced an efficient multiresolution structure for distributing and rendering very la...
Abstract. We present a fast and memory efficient algorithm that generates a manifold triangular mesh...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...