Grass rendering is needed for many outdoor scenes, but for real-time applications, rendering each blade of grass as geometry has been too expensive so far. This is why grass is most often drawn as a texture mapped onto the ground or grass patches rendered as transparent billboard quads. Recent approaches use geometry for blades that are near the camera and flat geometry for rendering further away. In this paper, we present a technique which is capable of rendering whole grass fields in real time as geometry by exploiting the capabilities of the tessellation shader. Each single blade of grass is rendered as a two-dimensional tessellated quad facing its own random direction. This enables each blade of grass to be influenced by wind and ...
Large natural environments are often essential for todays computer games. Interaction with the envir...
International audienceThis paper presents a method for animating and rendering an interactive natura...
BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis...
Grass rendering is needed for many outdoor scenes, but for real-time applications, rendering each bl...
Grass is an integral part of most of the outdoor scenes. In the real world, grass occurs in big numb...
Current real time grass implementations are ill-suited for the task of rendering short lawns effecti...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
The authors present a real-time grass rendering technique that works for large, arbitrary terrains w...
The absence of accurately rendered grass in real-time applications such as games and simulation syst...
Since grass is abundant on our planet it plays an important role in the rendering of many different ...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
Abstract—Grass is an essential element of natural scenes, which plays an important role in various f...
International audienceGeneration of dynamic natural scenes is essential for real-time applications, ...
Large natural environments are often essential for todays computer games. Interaction with the envir...
International audienceThis paper presents a method for animating and rendering an interactive natura...
BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis...
Grass rendering is needed for many outdoor scenes, but for real-time applications, rendering each bl...
Grass is an integral part of most of the outdoor scenes. In the real world, grass occurs in big numb...
Current real time grass implementations are ill-suited for the task of rendering short lawns effecti...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
Since grass is very abundant on the Earth's surface, it is an important element of natural 3D scenes...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
The authors present a real-time grass rendering technique that works for large, arbitrary terrains w...
The absence of accurately rendered grass in real-time applications such as games and simulation syst...
Since grass is abundant on our planet it plays an important role in the rendering of many different ...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
Abstract—Grass is an essential element of natural scenes, which plays an important role in various f...
International audienceGeneration of dynamic natural scenes is essential for real-time applications, ...
Large natural environments are often essential for todays computer games. Interaction with the envir...
International audienceThis paper presents a method for animating and rendering an interactive natura...
BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis...