This paper presents a novel method for deforming the skin of 3D characters in real-time using an underlying set of muscles. We use a geometric model based on parametric curves to generate the various shapes of the muscles. Our new model includes tension under isometric and isotonic contractions, a volume preservation approximation as well as a visually accurate sliding movement of the skin over the muscles. The deformation of the skin is done in two steps: first, a skeleton subspace deformation is computed due to the bones movement; then, vertices displacements are added due to the deformation of the underlying muscles. We have tested our algorithm with a GPU implementation. The basis of the parametric primitives that serve for the m...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
International audienceMost current methods for character skinning can be categorized into 1) geometr...
Most current methods for character skinning can be categorized into 1) geometric techniques, which a...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
For believable character animation, skin deformation should communicate important deformation effect...
NoWe present a new skin deformation method to create dynamic skin deformations in this paper. The co...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
For believable character animation, skin deformation should communicate important deformation effect...
For believable character animation, skin deformation should communicate important deformation effect...
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. Thi...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
International audienceMost current methods for character skinning can be categorized into 1) geometr...
Most current methods for character skinning can be categorized into 1) geometric techniques, which a...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
International audienceThis paper presents a novel method for deforming the skin of 3D characters in ...
This thesis describes the results of our research into realistic skin and model deformation methods ...
For believable character animation, skin deformation should communicate important deformation effect...
NoWe present a new skin deformation method to create dynamic skin deformations in this paper. The co...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
For believable character animation, skin deformation should communicate important deformation effect...
For believable character animation, skin deformation should communicate important deformation effect...
Abstract Deformation of skin and muscle is essential for bringing an animated character to life. Thi...
Figure 1: Real-time character animation driven by a kinematic skeleton, including secondary motions ...
International audienceMost current methods for character skinning can be categorized into 1) geometr...
Most current methods for character skinning can be categorized into 1) geometric techniques, which a...