The concept of clipping planes is well known in computer graphics and can be used to create cut-away views. But clipping against just analytical defined planes is not always suitable for communicating every aspect of such visualization. For example, in hand-drawn technical illustrations, artists tend to communicate the difference between a cut and a model feature by using non-regular, sketchy cut lines instead of straight ones. To enable this functionality in computer graphics, this paper presents a technique for applying 2.5D clip-surfaces in real-time. Therefore, the clip plane equation is extended with an additional offset map, which can be represented by a texture map that contains height values. Clipping is then performed by varyi...
We propose new clipping methods that are capable of using complex geometries for volume clipping. Th...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
We present a technique for efficient management of large textures and its real-time application to g...
The concept of clipping planes is well known in computer graphics and can be used to create cut-away...
International audienceClip art is a simplified illustration form consisting of layered filled polygo...
Volume clipping is a useful aid for exploring volumetric datasets. To maximize the effectiveness of ...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
We have exploited clipping in combination with multiresolution rendering to visualize large-scale th...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
Microsoft researcher, and his colleague F. Losasso from Stanford University presented an absolutely ...
A computer algorithm is developed for clipping and capping N-sided polyhedra with arbitrary planes. ...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Applications programs define pictures in a world coordinate system. This can be any Cartesian coordi...
We propose new clipping methods that are capable of using complex geometries for volume clipping. Th...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
We present a technique for efficient management of large textures and its real-time application to g...
The concept of clipping planes is well known in computer graphics and can be used to create cut-away...
International audienceClip art is a simplified illustration form consisting of layered filled polygo...
Volume clipping is a useful aid for exploring volumetric datasets. To maximize the effectiveness of ...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
We have exploited clipping in combination with multiresolution rendering to visualize large-scale th...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
Microsoft researcher, and his colleague F. Losasso from Stanford University presented an absolutely ...
A computer algorithm is developed for clipping and capping N-sided polyhedra with arbitrary planes. ...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time ...
Applications programs define pictures in a world coordinate system. This can be any Cartesian coordi...
We propose new clipping methods that are capable of using complex geometries for volume clipping. Th...
Illustration using a coarse geometry clipmap (size n=31) View of the 216,000×93,600 U.S. dataset nea...
We present a technique for efficient management of large textures and its real-time application to g...