We present a 3D data streaming approach for remote walkthroughs, that integrates local optimization techniques for realtime rendering with prefetching techniques for remote scene graphs. Especially culling methods, that don't possess frame to frame coherence, can successfully be combined with remote scene databases, if the prefetching algorithm is adapted accordingly. We present a quantitative transmission policy, that takes the limited bandwidth of the network and the limited memory available at the client computer into account
The aim of this thesis is to study and advance technology relating to remote rendering of Virtual Re...
Abstract: The complexity in 3D virtual environment over the web is growing rapidly every day. This 3...
remote gaming, graphics streaming, 3D coding, networking In this paper, we present two techniques fo...
We present a 3D data streaming approach for remote walkthroughs, that integrates local optimization ...
Remote Image-based rendering (IBR) is the most suitable solution for rendering complex 3D scenes on ...
In the last few years several approaches (Proceedings of the Second International Workshop on Distri...
International audienceThis paper proposes a low computational method to perform ROI (Region Of Inter...
Remote visualization is an enabling technology aiming to resolve the barrier of physical distance. A...
In this work, we focus on efficient compression and streaming of frames rendered from a dynamic 3D ...
We present a video streaming solution to provide fluent remote access to highly interactive 3D appli...
[[abstract]]In general, game developers usually divide a huge scene into several disconnected sectio...
Remote navigation systems, such as exploration of virtual 3D worlds or remote surgery, usually requi...
Abstract—Remote visualization is an enabling technology aiming to resolve the barrier of physical di...
We propose a method for pre-fetching scene data to improve smoothness of client side rendering in di...
We consider an interactive client-server application for remote browsing of 3D scenes. The informati...
The aim of this thesis is to study and advance technology relating to remote rendering of Virtual Re...
Abstract: The complexity in 3D virtual environment over the web is growing rapidly every day. This 3...
remote gaming, graphics streaming, 3D coding, networking In this paper, we present two techniques fo...
We present a 3D data streaming approach for remote walkthroughs, that integrates local optimization ...
Remote Image-based rendering (IBR) is the most suitable solution for rendering complex 3D scenes on ...
In the last few years several approaches (Proceedings of the Second International Workshop on Distri...
International audienceThis paper proposes a low computational method to perform ROI (Region Of Inter...
Remote visualization is an enabling technology aiming to resolve the barrier of physical distance. A...
In this work, we focus on efficient compression and streaming of frames rendered from a dynamic 3D ...
We present a video streaming solution to provide fluent remote access to highly interactive 3D appli...
[[abstract]]In general, game developers usually divide a huge scene into several disconnected sectio...
Remote navigation systems, such as exploration of virtual 3D worlds or remote surgery, usually requi...
Abstract—Remote visualization is an enabling technology aiming to resolve the barrier of physical di...
We propose a method for pre-fetching scene data to improve smoothness of client side rendering in di...
We consider an interactive client-server application for remote browsing of 3D scenes. The informati...
The aim of this thesis is to study and advance technology relating to remote rendering of Virtual Re...
Abstract: The complexity in 3D virtual environment over the web is growing rapidly every day. This 3...
remote gaming, graphics streaming, 3D coding, networking In this paper, we present two techniques fo...