In this paper, we describe a genetic algorithm approach to simulate complex virtual character's learning behaviours as an evolutionary process. The method presented here enables virtual character to have abilities to learn for specific assigned tasks. The skill for the task can be developed and evolved through the experiences of performing the task. The animation system presented here has two tightly coupled simulation units, which are an artificial brain unit for learning and controlling and a physics-based motion simulation unit driven by simulated muscle forces
The problem of generating realistic crowd motion for robot fleet in robotics or virtual crowd in com...
Abstract — This paper proposes a novel behavior selection mechanism and interactive learning method ...
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human ...
This paper describes a method for automatically animating a virtual character based on the topology ...
The animation of virtual characters is a process that although supported by various software and har...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
The dominant paradigm for 3-D character animation requires an animator to specify the values for all...
This paper addresses the problem of cognitive character animation. We propose the use of finite stat...
The rule-based programming paradigm enhanced with genetic algorithms results in a versatile animatio...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
We present an approach to articulated figure motion in which motion tasks are defined in terms of go...
Entertainment software developers face significant challenges in designing games with broad appeal. ...
Technique presented in the paper concerns automatic generation of strategies controlling virtual cha...
The problem of generating realistic crowd motion for robot fleet in robotics or virtual crowd in com...
Abstract — This paper proposes a novel behavior selection mechanism and interactive learning method ...
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human ...
This paper describes a method for automatically animating a virtual character based on the topology ...
The animation of virtual characters is a process that although supported by various software and har...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
The dominant paradigm for 3-D character animation requires an animator to specify the values for all...
This paper addresses the problem of cognitive character animation. We propose the use of finite stat...
The rule-based programming paradigm enhanced with genetic algorithms results in a versatile animatio...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
We present an approach to articulated figure motion in which motion tasks are defined in terms of go...
Entertainment software developers face significant challenges in designing games with broad appeal. ...
Technique presented in the paper concerns automatic generation of strategies controlling virtual cha...
The problem of generating realistic crowd motion for robot fleet in robotics or virtual crowd in com...
Abstract — This paper proposes a novel behavior selection mechanism and interactive learning method ...
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human ...