We present an advanced disparity estimation algorithm developed for real-time immersive teleconferencing. In order to improve the disparity maps in the case of occlusions a segmentation-driven disparity post processing is applied. We introduce a novel approach for a segmentation algorithm, which uses the advantages of HSV colour space without the need of an explicit colour space transformation. This makes segmentation very fast while still keeping the robustness of HSV colour space especially to illumination changes and shadows. Further on, we present an algorithm for tracking the hands of a conferee. Finally, we introduce an algorithm framework, which combines segmentation, tracking of hands and disparity estimation to create robust dispar...
Abstract—Typical video conferencing scenarios bring together individuals from disparate environments...
This paper presents a novel real-time approach for robust high precision and high quality depth esti...
This paper presents a new algorithm for immersive teleconferencing, which addresses the problem of r...
We present an advanced disparity estimation algorithm developed for real-time immersive teleconferen...
We present a new concept of joint disparity estimation and segmentation developed for a real-time im...
This paper presents a novel, real-time disparity algorithm developed for immersive tele-conferencing...
This paper presents a fast disparity analysis approach based on a hybrid block- and pixel-recursive ...
In this paper, a new method of video object segmentation and disparity estimation is proposed for st...
We propose a fast disparity estimation algorithm using background registration and object segmentati...
The European FP7 project 3DPresence is developing a multiparty, high-end 3D videoconferencing concep...
This paper presents a fast disparity analysis approach based on a hybrid block- and pixel-recursive ...
This paper describes algorithms that were developed for a stereoscopic videoconferencing system with...
Describes a hardware system for generating a real-time stereoscopic image sequence by means of a den...
The interest in immersive 3D video conference systems exists now for many years from both sides, the...
Several implementations of a recursive disparity estimator have been investigated in which bi-direct...
Abstract—Typical video conferencing scenarios bring together individuals from disparate environments...
This paper presents a novel real-time approach for robust high precision and high quality depth esti...
This paper presents a new algorithm for immersive teleconferencing, which addresses the problem of r...
We present an advanced disparity estimation algorithm developed for real-time immersive teleconferen...
We present a new concept of joint disparity estimation and segmentation developed for a real-time im...
This paper presents a novel, real-time disparity algorithm developed for immersive tele-conferencing...
This paper presents a fast disparity analysis approach based on a hybrid block- and pixel-recursive ...
In this paper, a new method of video object segmentation and disparity estimation is proposed for st...
We propose a fast disparity estimation algorithm using background registration and object segmentati...
The European FP7 project 3DPresence is developing a multiparty, high-end 3D videoconferencing concep...
This paper presents a fast disparity analysis approach based on a hybrid block- and pixel-recursive ...
This paper describes algorithms that were developed for a stereoscopic videoconferencing system with...
Describes a hardware system for generating a real-time stereoscopic image sequence by means of a den...
The interest in immersive 3D video conference systems exists now for many years from both sides, the...
Several implementations of a recursive disparity estimator have been investigated in which bi-direct...
Abstract—Typical video conferencing scenarios bring together individuals from disparate environments...
This paper presents a novel real-time approach for robust high precision and high quality depth esti...
This paper presents a new algorithm for immersive teleconferencing, which addresses the problem of r...