To obtain an image-based immersive presence in a virtual world, two important factors should be considered: system configuration and multiview representation. We present two non-adversary system configurations. The first is the well-known convergent wide-baseline set-up while the second is a unique proposal under investigation at our institute, which is based around a parallel multiple narrow-baseline camera set-up. In the domain of multiview representation we introduce two non-conflicting representations that can be implemented independent of the chosen system configuration, dependent on whether compression or scalability is important to the overall system. We then discuss our implementation of an image-based rendering system for an immers...
In this paper,next generation 3-D video conferencing system is presented that provides immersive tel...
Abstract—We present a novel low-cost method for visual communication and telepresence in a CAVETM-li...
This survey paper discusses the three-dimensional image processing challenges posed by present and f...
To obtain an image-based immersive presence in a virtual world, two important factors should be cons...
An important aim of immersive teleconferencing systems is to create realistic 3D virtual views of re...
This paper details a new modular approach to virtual view creation that is designed to work in conju...
We identify why current teleconferencing systems tend to be rigid system specific solutions. We pres...
A new approach to telepresence is presented in which a multitude of stationary cameras are used to a...
This paper presents a new algorithm for immersive teleconferencing, which addresses the problem of r...
We present techniques and a system for synthesizing views for video teleconferencing between small g...
Abstract. A project to merge virtual reality and telepresence into a “Mixed Reality ” system is desc...
In looking forward to more natural telecollaboration, we can anticipate that the teleconferencing sy...
We describe Coliseum, a desktop system for immersive teleconferencing. Five cameras attached to a de...
The European FP7 project 3DPresence is developing a multiparty, high-end 3D videoconferencing concep...
We propose a real-time multi-step view reconstruction algorithm and we tune its implementation to a ...
In this paper,next generation 3-D video conferencing system is presented that provides immersive tel...
Abstract—We present a novel low-cost method for visual communication and telepresence in a CAVETM-li...
This survey paper discusses the three-dimensional image processing challenges posed by present and f...
To obtain an image-based immersive presence in a virtual world, two important factors should be cons...
An important aim of immersive teleconferencing systems is to create realistic 3D virtual views of re...
This paper details a new modular approach to virtual view creation that is designed to work in conju...
We identify why current teleconferencing systems tend to be rigid system specific solutions. We pres...
A new approach to telepresence is presented in which a multitude of stationary cameras are used to a...
This paper presents a new algorithm for immersive teleconferencing, which addresses the problem of r...
We present techniques and a system for synthesizing views for video teleconferencing between small g...
Abstract. A project to merge virtual reality and telepresence into a “Mixed Reality ” system is desc...
In looking forward to more natural telecollaboration, we can anticipate that the teleconferencing sy...
We describe Coliseum, a desktop system for immersive teleconferencing. Five cameras attached to a de...
The European FP7 project 3DPresence is developing a multiparty, high-end 3D videoconferencing concep...
We propose a real-time multi-step view reconstruction algorithm and we tune its implementation to a ...
In this paper,next generation 3-D video conferencing system is presented that provides immersive tel...
Abstract—We present a novel low-cost method for visual communication and telepresence in a CAVETM-li...
This survey paper discusses the three-dimensional image processing challenges posed by present and f...