One of the major challenges in developing techniques for realistic and high performance visualization of outdoor environments is rendering of vegetation. The issue of rendering dense foliage or forests is especially pressing in simulators and other virtual reality based game applications, such as first person shooters. The greatest problem is that convincing modeling of trees, bushes and undergrowth would require great numbers of polygons beyond what graphics hardware can cope with today or in the next few years to come. This paper presents recent extensions and improvements to the authors’ previous work on foliage rendering. It reviews some of the landmark techniques used in real-time PC applications, including the authors’ novel solution ...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
We present a level of detail (LOD) method designed for tree branches. It can be combined with method...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
International audienceForests are crucial for scene realism in applications such as flight simulator...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
Modeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remai...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
We present a level of detail (LOD) method designed for tree branches. It can be combined with method...
One of the major challenges in developing techniques for realistic and high performance visualizatio...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
There is a growing interest in simulating natural phenomena in computer graphics applications. Anima...
International audienceForests are crucial for scene realism in applications such as flight simulator...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
Modeling and visualization of natural and realistic outdoor ecosystems like forests or meadows remai...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
We present a level of detail (LOD) method designed for tree branches. It can be combined with method...