We present a novel approach for hardware-accelerated collision detection. This paper describes the design of the hardware architecture for primitive inference testing components implemented on a multi-FPGA Xilinx Virtex-II prototyping system. This paper focuses on the acceleration of ray-triangle intersection operation which is the one of the most important operations in various applications such as collision detection and ray tracing. Also, the proposed hardware architecture is general for intersection operations of other object pairs such as sphere vs. sphere, oriented bounding box (OBB) vs. OBB, cylinder vs. cylinder and so on. The result is a hardware-accelerated ray-triangle intersection engine that is capable of out-performing a 2.8GH...
We present a space-efficient, FPGA-optimized architec-ture to detect collisions among virtual object...
AbstractAs triangular intersection of ray tracing algorithm is of the significant proportion in the ...
Collision detection algorithms check the intersection between two given surfaces or volumes. They ar...
We present a novel approach for hardware-accelerated collision detection. This paper describes the d...
We present a novel hardware architecture for a single-chip collision detection accelerator and algor...
We present a novel hardware architecture for a single-chip collision detection accelerator and algor...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
These notes accompany the open-source code published in GitHub which implements a GPU-based line-seg...
We present a hardware architecture for a single-chip acceleration of an efficient hierarchical colli...
Abstract:- We present a hardware architecture for a single-chip acceleration of an efficient hierarc...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
Collision detection is a complex task that can be described simply: given a set of objects, we want ...
Real-time collision detection is required by most of all computer graphics applications. However, th...
We present a space-efficient, FPGA-optimized architec-ture to detect collisions among virtual object...
AbstractAs triangular intersection of ray tracing algorithm is of the significant proportion in the ...
Collision detection algorithms check the intersection between two given surfaces or volumes. They ar...
We present a novel approach for hardware-accelerated collision detection. This paper describes the d...
We present a novel hardware architecture for a single-chip collision detection accelerator and algor...
We present a novel hardware architecture for a single-chip collision detection accelerator and algor...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
Efficient collision detection is critical in 3D geometric modeling. In this paper, we first implemen...
These notes accompany the open-source code published in GitHub which implements a GPU-based line-seg...
We present a hardware architecture for a single-chip acceleration of an efficient hierarchical colli...
Abstract:- We present a hardware architecture for a single-chip acceleration of an efficient hierarc...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
Collision detection is a complex task that can be described simply: given a set of objects, we want ...
Real-time collision detection is required by most of all computer graphics applications. However, th...
We present a space-efficient, FPGA-optimized architec-ture to detect collisions among virtual object...
AbstractAs triangular intersection of ray tracing algorithm is of the significant proportion in the ...
Collision detection algorithms check the intersection between two given surfaces or volumes. They ar...