This paper describes a solution designed for efficient visualization of large and dense sets of particles, typically generated by molecular dynamics simulations in materials science. This solution is based on a hybrid distributed sort-first/sort-last architecture, and meant to work on a generic commodity cluster feeding a tiled display. The package relies on VTK framework with various extensions to achieve statistical occlusion culling, smart data partitioning and GPU-accelerated rendering
Sort-last parallel rendering using a cluster of GPUs has been widely used as an efficient method for...
SUMMARY We present an adaptive dynamic load balancing scheme for 3D texture based sort-last parallel...
State of the art scientific simulations are currently working with data set sizes on the order of a ...
The need for more computing power for scientific applications leads supercomputer manufacturers to r...
Afin de répondre au besoin croissant de puissance de calcul qui intéresse les applications scientifi...
Scalable Rendering allows the creation of high performance rendering systems without spe-cialist har...
Afin de répondre au besoin croissant de puissance de calcul qui intéresse les applications scientifi...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
We describe a hybrid data-representation and rendering technique for visualizing large-scale partic...
We present in this paper a theoretical and practical performance analysis of pipelined sort-last ren...
We describe a hybrid data-representation and rendering technique for visualizing large-scale particl...
We describe a hybrid data-representation and rendering technique for visualizing large-scale particl...
Numerical particle simulations and astronomical observations create huge data sets containing uncorr...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the resu...
Sort-last parallel rendering using a cluster of GPUs has been widely used as an efficient method for...
SUMMARY We present an adaptive dynamic load balancing scheme for 3D texture based sort-last parallel...
State of the art scientific simulations are currently working with data set sizes on the order of a ...
The need for more computing power for scientific applications leads supercomputer manufacturers to r...
Afin de répondre au besoin croissant de puissance de calcul qui intéresse les applications scientifi...
Scalable Rendering allows the creation of high performance rendering systems without spe-cialist har...
Afin de répondre au besoin croissant de puissance de calcul qui intéresse les applications scientifi...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
We describe a hybrid data-representation and rendering technique for visualizing large-scale partic...
We present in this paper a theoretical and practical performance analysis of pipelined sort-last ren...
We describe a hybrid data-representation and rendering technique for visualizing large-scale particl...
We describe a hybrid data-representation and rendering technique for visualizing large-scale particl...
Numerical particle simulations and astronomical observations create huge data sets containing uncorr...
Particle systems have long been recognized as an essential building block for detail-rich and lively...
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the resu...
Sort-last parallel rendering using a cluster of GPUs has been widely used as an efficient method for...
SUMMARY We present an adaptive dynamic load balancing scheme for 3D texture based sort-last parallel...
State of the art scientific simulations are currently working with data set sizes on the order of a ...