Inverse caustic problem, that is computing the geometry of a reflector and/or refractor based on a given caustic pattern, is currently not widely studied. In this paper, we propose a technique to solve the inverse caustic problem in which we compute the geometry of a semi-transparent homogeneous refractive object (caustic object) given a directional light source and a set of caustic patterns (each pattern is considered to be formed at a specified distance from the caustic object). We validate the results by using mental ray (software rendering). The novelty of our research is that we consider a set of caustic patterns whereas existing techniques only consider one caustic pattern. We employ a stochastic approach to simulate the refracted lig...
In this paper we introduce a natural method for producing both refraction and reflection caustics in...
When observing a distant point source of light through a water droplet adhering to a pane of glass n...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
Inverse caustic problem, that is computing the geometry of a reflector and/or refractor based on a g...
The computation of caustics created by reflection or refraction of light is a well-studied problem i...
We present a new algorithm for computational caustic design. Our algorithm solves for the shape of a...
We propose a novel system for designing and manufacturing surfaces that produce desired caustic imag...
Caustics are captivating light patterns created by materials focusing or diverting light by refracti...
In Computer Graphics, research on caustic can be divided into two categories: caustics rendering and...
In the real world, the index of refraction of a refractive object (caustic object) varies across the...
Figure 1: Designing caustics: the photograph shows an aluminum piece that was optimized such that, w...
International audienceStructured light has revolutionized optical particle manipulation, nano-scaled...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
International audienceWe present in this paper a generic and parameter-free algorithm to efficiently...
In this paper we introduce a natural method for producing both refraction and reflection caustics in...
When observing a distant point source of light through a water droplet adhering to a pane of glass n...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...
Inverse caustic problem, that is computing the geometry of a reflector and/or refractor based on a g...
The computation of caustics created by reflection or refraction of light is a well-studied problem i...
We present a new algorithm for computational caustic design. Our algorithm solves for the shape of a...
We propose a novel system for designing and manufacturing surfaces that produce desired caustic imag...
Caustics are captivating light patterns created by materials focusing or diverting light by refracti...
In Computer Graphics, research on caustic can be divided into two categories: caustics rendering and...
In the real world, the index of refraction of a refractive object (caustic object) varies across the...
Figure 1: Designing caustics: the photograph shows an aluminum piece that was optimized such that, w...
International audienceStructured light has revolutionized optical particle manipulation, nano-scaled...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
International audienceWe present in this paper a generic and parameter-free algorithm to efficiently...
In this paper we introduce a natural method for producing both refraction and reflection caustics in...
When observing a distant point source of light through a water droplet adhering to a pane of glass n...
Abstract—Reflections, refractions, and caustics are very important for rendering global illumination...