In this paper the virtual environment, viewed as a multi-dimensional space, populated by entities which interact with each other is considered. In this universe an entity can trigger interactions with another entities or can be subject of such interactions. The environment’s dynamics is determined by the information flow between its entities. The proposed framework is based on the concepts of perception and action fields, which bounds the virtual environment’s entities. More, the notion of informational link is introduced as a basis for inter-entities communication. Finally, we present the VR agent’s architecture used in our developments
Todays Virtual Environment frameworks use scene graphs to represent virtual worlds. We believe that ...
We report about work in progress on capabilities of navigation agents in virtual environments. These...
The paper presents an overview of behavioral aspects in virtual environments modelling. After a phen...
In this paper the virtual environment, viewed as a multi-dimensional space, populated by entities wh...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
Virtual Environments have become a key component of many fields and the critical component of Virtua...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
Since more than a decade, the environment is seen as a key element when analyzing, developing or dep...
International audienceSince more than a decade, the environment is seen as a key element when analyz...
While designing and evaluating virtual reality applica-tions, the user’s sense of presence plays a c...
This paper documents a study done considering Virtual Reality (VR) as a spatial representational con...
Intelligent Virtual Agents (IVAs) are interactive characters controlled by software agents that exhi...
Todays Virtual Environment frameworks use scene graphs to represent virtual worlds. We believe that ...
We report about work in progress on capabilities of navigation agents in virtual environments. These...
The paper presents an overview of behavioral aspects in virtual environments modelling. After a phen...
In this paper the virtual environment, viewed as a multi-dimensional space, populated by entities wh...
We report about ongoing research in a virtual reality environment where visitors can interact with a...
This paper reports on ongoing research of various aspects of multi-modal interactions in a Virtual R...
In this chapter we discuss our research on multimodal interaction in a virtual environment. The envi...
Virtual Environments have become a key component of many fields and the critical component of Virtua...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
Since more than a decade, the environment is seen as a key element when analyzing, developing or dep...
International audienceSince more than a decade, the environment is seen as a key element when analyz...
While designing and evaluating virtual reality applica-tions, the user’s sense of presence plays a c...
This paper documents a study done considering Virtual Reality (VR) as a spatial representational con...
Intelligent Virtual Agents (IVAs) are interactive characters controlled by software agents that exhi...
Todays Virtual Environment frameworks use scene graphs to represent virtual worlds. We believe that ...
We report about work in progress on capabilities of navigation agents in virtual environments. These...
The paper presents an overview of behavioral aspects in virtual environments modelling. After a phen...