[[abstract]]Educational computer games have been recognized as being a promising approach for motivating students to learn. Nevertheless, previous studies have shown that without proper learning strategies or supportive models, the learning achievement of students might not be as good as expected. In this study, a knowledge engineering approach is proposed for developing educational computer games to help students learn about the knowledge for differentiating a set of learning targets in an interesting and meaningful way. Based on the proposed approach, an educational computer game has been developed for an elementary school natural science course. The experimental results show that the proposed approach significantly improved the students'...
This paper presents findings of a quantitative investigation of how games affect achievement of an e...
Besides the ability of making learning more interesting, educators and researchers have been explori...
The main aim of this paper is to evaluate the problem-based gaming model that tries to explain the l...
[[abstract]]Educational computer games have been recognized as being a promising approach for motiva...
[[abstract]]In recent years, many researchers have been engaged in the development of educational co...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
[[abstract]]Researchers have recognized the potential of educational computer games in improving stu...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
This paper presents findings of a quantitative investigation of how games affect achievement of an e...
Besides the ability of making learning more interesting, educators and researchers have been explori...
The main aim of this paper is to evaluate the problem-based gaming model that tries to explain the l...
[[abstract]]Educational computer games have been recognized as being a promising approach for motiva...
[[abstract]]In recent years, many researchers have been engaged in the development of educational co...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
[[abstract]]Researchers have recognized the potential of educational computer games in improving stu...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
This paper presents findings of a quantitative investigation of how games affect achievement of an e...
Besides the ability of making learning more interesting, educators and researchers have been explori...
The main aim of this paper is to evaluate the problem-based gaming model that tries to explain the l...