[[abstract]]Researchers have recognized the potential of educational computer games in improving students’ learning engagement and outcomes; however, facilitating effective learning behaviors during the gaming process remains an important and challenging issue. In this paper, a collaborative knowledge construction strategy was incorporated into an educational computer game to facilitate students’ knowledge sharing and organizing during the game-based learning process. An experiment was conducted to examine the students’ learning behavioral patterns, group efficacy, and problem-solving awareness. The experimental results revealed that the proposed approach improved the students’ learning achievements and awareness of problem-solving. Moreove...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
[[abstract]]Educational computer games have been recognized as being a promising approach for motiva...
Our study examined using a computer-based learning game as a tool to facilitate teaching and learnin...
[[abstract]]Researchers have recognized the potential of educational computer games in improving stu...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
Computational Thinking (CT) can amplify learners’ skill sets so that they become excellent problem-s...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
In line with the components in the 4.0 Industrial Revolution Framework, the Ministry of Education in...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
© 2018 Taylor & Francis. The past decade has seen tremendous growth in the instructional use of digi...
The use of computer games as learning objects is currently being used as an alternative way to addre...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Following a design-based research framework, this article reports two empirical studies with an educ...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
[[abstract]]Educational computer games have been recognized as being a promising approach for motiva...
Our study examined using a computer-based learning game as a tool to facilitate teaching and learnin...
[[abstract]]Researchers have recognized the potential of educational computer games in improving stu...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
Computational Thinking (CT) can amplify learners’ skill sets so that they become excellent problem-s...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
In line with the components in the 4.0 Industrial Revolution Framework, the Ministry of Education in...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
© 2018 Taylor & Francis. The past decade has seen tremendous growth in the instructional use of digi...
The use of computer games as learning objects is currently being used as an alternative way to addre...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Following a design-based research framework, this article reports two empirical studies with an educ...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
[[abstract]]Educational computer games have been recognized as being a promising approach for motiva...
Our study examined using a computer-based learning game as a tool to facilitate teaching and learnin...