In this paper, we report on primary-school students’ views of their learning experiences when they engaged with mathematical phenomena through apps. The students commented on how they used a range of digital tools within the apps to solve problems, and we consider how the affordances of the mobile technologies, including multi-representation, dynamic and haptic, might influence the learning experiences. In particular, we focus on the interplay between the affordances of the mobile technologies with other social and pedagogical aspects, and ask how the assemblage of social and technological entities might influence mathematical learning experiences
New learning technologies have brought fresh challenges to teachers in selecting appropriate educati...
The ubiquity of mobile devices together with its potential to bridge classroom learning to real-worl...
Personalised learning is generally understood to be of benefit to students’ learning. In addition, t...
In this paper, we report on primary-school students’ views of their learning experiences when they e...
This paper reports on an aspect of a research project that examined the use of apps in primary schoo...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
The report begins with a brief traverse of the associated research field, leading to the specific ai...
This paper contributes new insights on young children’s use of virtual manipulative mathematics touc...
This paper reports on an aspect of a case study of four 11-to-13-year-old students of a Regional Hea...
In this paper, which is based on research from the EU-funded project Improving Progress through Form...
This paper reports on an aspect of a case study of four 11-to-13-year-old students of a Regional Hea...
This paper presents a case study of two sixth-grade students’ use of an iPad as an instructional too...
The purpose of this study was to contribute to the research on mathematics app use by very young chi...
This article reports on aspects of an ongoing study examining the use of digital media in mathematic...
New learning technologies have brought fresh challenges to teachers in selecting appropriate educati...
The ubiquity of mobile devices together with its potential to bridge classroom learning to real-worl...
Personalised learning is generally understood to be of benefit to students’ learning. In addition, t...
In this paper, we report on primary-school students’ views of their learning experiences when they e...
This paper reports on an aspect of a research project that examined the use of apps in primary schoo...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
The report begins with a brief traverse of the associated research field, leading to the specific ai...
This paper contributes new insights on young children’s use of virtual manipulative mathematics touc...
This paper reports on an aspect of a case study of four 11-to-13-year-old students of a Regional Hea...
In this paper, which is based on research from the EU-funded project Improving Progress through Form...
This paper reports on an aspect of a case study of four 11-to-13-year-old students of a Regional Hea...
This paper presents a case study of two sixth-grade students’ use of an iPad as an instructional too...
The purpose of this study was to contribute to the research on mathematics app use by very young chi...
This article reports on aspects of an ongoing study examining the use of digital media in mathematic...
New learning technologies have brought fresh challenges to teachers in selecting appropriate educati...
The ubiquity of mobile devices together with its potential to bridge classroom learning to real-worl...
Personalised learning is generally understood to be of benefit to students’ learning. In addition, t...