Ever since its first manifesto in Greece around 3000 years ago, sports as a field has accumulated a long history with strong traditions while at the same time, gone through tremendous changes toward professionalization and commercialization. The current waves of digitalization have intensified its evolution, as digital technologies are increasingly entrenched in a wide range of sporting activities and for applications beyond mere performance enhancement. Despite such trends, research on sports digitalization in the IS discipline is surprisingly still nascent. This paper aims at establishing a discourse on sports digitalization within the discipline. Toward this, we first provide an understanding of the institutional characteristics of the s...
One of the dominant strategies currently used to address increased complexity in competitive busines...
Sports events are some of the significant sources of entertainment – often delivering its viewers an...
This research presents the organisational model of digitisation of sport institutions as the element...
Ever since its first manifesto in Greece around 3000 years ago, sports as a field has accumulated a ...
The thesis's primary purpose is to demonstrate the growth of the digital era on the sports industry ...
The purpose of this paper is to examine the impact that digital technologies have on sports. Sports ...
Sports is considered to be an outstanding sector of industry all over the world and can be defined i...
Sports is considered to be an outstanding sector of industry all over the world and can be defined i...
Digital technologies are having a profound impact on sport business, opening up new opportunities to...
The aim and focus of this study was to examine the changes in sport and with the sport's stakeholder...
Copyright © 2016 International Business Information Management Association In recent years, technolo...
The present age is called the age of information technology. The origin of sports is as old as the h...
The sports industry has seen exponential growth in a number of areas (Heitner, 2015), the most evid...
Online gaming has become a pervasive entertainment activity, and its professionalization has resulte...
This paper investigates the application of new technologies in the sport field. Technology, mainly i...
One of the dominant strategies currently used to address increased complexity in competitive busines...
Sports events are some of the significant sources of entertainment – often delivering its viewers an...
This research presents the organisational model of digitisation of sport institutions as the element...
Ever since its first manifesto in Greece around 3000 years ago, sports as a field has accumulated a ...
The thesis's primary purpose is to demonstrate the growth of the digital era on the sports industry ...
The purpose of this paper is to examine the impact that digital technologies have on sports. Sports ...
Sports is considered to be an outstanding sector of industry all over the world and can be defined i...
Sports is considered to be an outstanding sector of industry all over the world and can be defined i...
Digital technologies are having a profound impact on sport business, opening up new opportunities to...
The aim and focus of this study was to examine the changes in sport and with the sport's stakeholder...
Copyright © 2016 International Business Information Management Association In recent years, technolo...
The present age is called the age of information technology. The origin of sports is as old as the h...
The sports industry has seen exponential growth in a number of areas (Heitner, 2015), the most evid...
Online gaming has become a pervasive entertainment activity, and its professionalization has resulte...
This paper investigates the application of new technologies in the sport field. Technology, mainly i...
One of the dominant strategies currently used to address increased complexity in competitive busines...
Sports events are some of the significant sources of entertainment – often delivering its viewers an...
This research presents the organisational model of digitisation of sport institutions as the element...