: The problem in this research is an attempt to improve the learners' learning activities by using realistic media in mathematic subjects at the third grade students in the Elementary School 16 Segedong Pontianak. This research method is descriptive, in classroom action research, and the nature of this research is qualitative research, the research subjects are teacher and learners elementary school third grade students in the Elementary School 16 Segedong which consisted of 24 people in whole. The techniques used in this research were the technique of direct observation, documentary technique, and data collection tool were used as observation guidelines. The result based on observation by using realistic media had improved learners learnin...
Abstrak : Penelitian tentang peningkatan aktivitas pembelajaran matematika menggunakan media realist...
Abstract:Mathematics learning which is commonly abstract, needs a learning method using a concrete m...
Mathematics learning which is commonly abstract, needs a learning method using a concrete media, so ...
Abstrak: Masalah pada penelitian ini adalah usaha untuk meningkatkan aktivitas belajar peserta didik...
The problem in this research is an attempt to improve the learners' learning activities by using rea...
The problem in this research is an attempt to improve the learners' learning activities by using rea...
General Purpose Of Research husband is describing reality hearts USE Media Learning mathematics that...
AbstractThis research was aimed to find out whether there was a significant difference between the ...
The purpose of this research is to determine the effect of using media realia on students mathematic...
Tujuan penelitian ini untuk mendeskripsikan peningkatan aktivitas fisik, mental, dan emosional murid...
Abstrak: Masalah pada penelitian ini adalah usaha untuk meningkatkan aktivitas pembelajaran tematik ...
Faktor penyebab peserta didik kurang menguasaidan menerima materi pelajaran matematika di kelas II S...
Abstrak: Tujuan umum dari penelitian ini adalah mendeskripsikan penggunaan media realita dalam pembe...
The general aim of this study was to describe improving student learning outcomes in mathematics usi...
Faktor penyebab peserta didik kurang menguasaidan menerima materi pelajaran matematika di kelas II S...
Abstrak : Penelitian tentang peningkatan aktivitas pembelajaran matematika menggunakan media realist...
Abstract:Mathematics learning which is commonly abstract, needs a learning method using a concrete m...
Mathematics learning which is commonly abstract, needs a learning method using a concrete media, so ...
Abstrak: Masalah pada penelitian ini adalah usaha untuk meningkatkan aktivitas belajar peserta didik...
The problem in this research is an attempt to improve the learners' learning activities by using rea...
The problem in this research is an attempt to improve the learners' learning activities by using rea...
General Purpose Of Research husband is describing reality hearts USE Media Learning mathematics that...
AbstractThis research was aimed to find out whether there was a significant difference between the ...
The purpose of this research is to determine the effect of using media realia on students mathematic...
Tujuan penelitian ini untuk mendeskripsikan peningkatan aktivitas fisik, mental, dan emosional murid...
Abstrak: Masalah pada penelitian ini adalah usaha untuk meningkatkan aktivitas pembelajaran tematik ...
Faktor penyebab peserta didik kurang menguasaidan menerima materi pelajaran matematika di kelas II S...
Abstrak: Tujuan umum dari penelitian ini adalah mendeskripsikan penggunaan media realita dalam pembe...
The general aim of this study was to describe improving student learning outcomes in mathematics usi...
Faktor penyebab peserta didik kurang menguasaidan menerima materi pelajaran matematika di kelas II S...
Abstrak : Penelitian tentang peningkatan aktivitas pembelajaran matematika menggunakan media realist...
Abstract:Mathematics learning which is commonly abstract, needs a learning method using a concrete m...
Mathematics learning which is commonly abstract, needs a learning method using a concrete media, so ...