Haunted Data explores the challenges of 21st century media and computational cultures to our understandings of the media, mediation, representation, affect, power and subjectivity. The book specifically looks at how software-driven transactions are changing scientific innovation, progress, discussion, review, debate and the nature of consensus and controversy. Focusing specifically on two controversies in the area of “weird science”, including interspecies communication and extra-sensory perception, it argues that focusing on the odd, strange, anomalous, aberrant, freakish, bizarre, peculiar and unusual provides a route into developing the possibilities for more creative, speculative, open and adventurous science. The book suggests that bot...
An essay exploring data as an element of the technosphere. Examining the 'fluidity' of data and its ...
Narrative is a fundamental means whereby we make sense of our own lives and of the world around us. ...
This article explores the way that interactive digital narratives play with the boundary between rea...
This article will explore the organizational dynamics of knowledge and scientific truths in a digita...
Re-animating salient controversies from ‘weird science’ and ‘alien phenomenology’, Blackman explores...
This is a pre-publication version of a chapter published in an edited book on Compromised Data. It e...
This chapter examines material published in the field of digital humanities in 2017. Owing to contro...
This chapter examines material published in the field of digital humanities in 2017. Owing to contro...
This chapter will explore the positivity of particular art science collaborations as potential labo...
The exhibition includes artworks and designs that engage audiences in critical, playful and agentic ...
As media environments and communication practices evolve over time, so do theoretical concepts. This...
Psychoanalysis and Digital Culture offers a comprehensive account of our contemporary media environm...
peer reviewedAs media environments and communication practices evolve over time, so do theoretical c...
This paper will consider how digital communication, social media, and the digital transformation of ...
Contemporary narrative video games still owe a debt to notions of plotting and characterization inhe...
An essay exploring data as an element of the technosphere. Examining the 'fluidity' of data and its ...
Narrative is a fundamental means whereby we make sense of our own lives and of the world around us. ...
This article explores the way that interactive digital narratives play with the boundary between rea...
This article will explore the organizational dynamics of knowledge and scientific truths in a digita...
Re-animating salient controversies from ‘weird science’ and ‘alien phenomenology’, Blackman explores...
This is a pre-publication version of a chapter published in an edited book on Compromised Data. It e...
This chapter examines material published in the field of digital humanities in 2017. Owing to contro...
This chapter examines material published in the field of digital humanities in 2017. Owing to contro...
This chapter will explore the positivity of particular art science collaborations as potential labo...
The exhibition includes artworks and designs that engage audiences in critical, playful and agentic ...
As media environments and communication practices evolve over time, so do theoretical concepts. This...
Psychoanalysis and Digital Culture offers a comprehensive account of our contemporary media environm...
peer reviewedAs media environments and communication practices evolve over time, so do theoretical c...
This paper will consider how digital communication, social media, and the digital transformation of ...
Contemporary narrative video games still owe a debt to notions of plotting and characterization inhe...
An essay exploring data as an element of the technosphere. Examining the 'fluidity' of data and its ...
Narrative is a fundamental means whereby we make sense of our own lives and of the world around us. ...
This article explores the way that interactive digital narratives play with the boundary between rea...