Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between phones and tablets. Most UI guidelines and usability studies are rarely updated and are still based on smaller screens or one-handed operations, which can be tiresome on large devices that may require different, or even two-handed postures. Past usability studies have successfully proposed crowd-sourced data collection systems, using mobile applications published on app stores. This work aims to investigate how similar systems can benefit from gamification elements in order to accelerate data collection and to produce accurate results over relatively short periods. An Android game is presented, which challenges users in short 30-second games, ...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
During our everyday lives, embracing technology has increased the time we spend in front of the co...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Usability evaluation of mobile application interfaces is continuously gaining importance, due to the...
Touchscreens became the dominant input device for smartphones. Users' touch behaviour has been widel...
Abstract The Experience Sampling Method is used to capture high-quality in situ data from study par...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
By 2015, there will be an estimated two billion smartphone users worldwide. This technology presents...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
oldenburg.de Touchscreens became the dominant input device for smartphones. Users ’ touch behaviour ...
This study researched users' ability to control the new input technology known as 3D Touch that is a...
Part 1: Long and Short PapersInternational audienceTouchscreens are the dominant input device for sm...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
During our everyday lives, embracing technology has increased the time we spend in front of the co...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Usability evaluation of mobile application interfaces is continuously gaining importance, due to the...
Touchscreens became the dominant input device for smartphones. Users' touch behaviour has been widel...
Abstract The Experience Sampling Method is used to capture high-quality in situ data from study par...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
By 2015, there will be an estimated two billion smartphone users worldwide. This technology presents...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
oldenburg.de Touchscreens became the dominant input device for smartphones. Users ’ touch behaviour ...
This study researched users' ability to control the new input technology known as 3D Touch that is a...
Part 1: Long and Short PapersInternational audienceTouchscreens are the dominant input device for sm...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...
During our everyday lives, embracing technology has increased the time we spend in front of the co...
Gamification in healthcare has shown to increase user motivation and treatment adherence. Personalis...