. This study investigates online game consumer intention to purchase virtualproduct offered during the playing period. Satisfaction of the game was predicted asmediating variable in the influence of perceived value to purchase intention.Hypotheses testing were done by using mediation analysis in IBM SPSS Statisticssoftware version 21 and macro Hayes (2013) model 4. Results showed that in bothgroups, MMORPG (Massively Multiplayer Online Role Playing Games) and MMOBA(Massively Multiplayer Online Battle Arena), online games satisfaction mediates theinfluence of perceived value to virtual product purchase intention. This study extendsconsumer behavior literature, particularly in perceived value, satisfaction and purchaseintentions of online gam...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
In the current era of globalization, information technology is advancing rapidly. Related to the onl...
The writing of this research motivated by the emergence of games that can be played online on variou...
Abstract. This study investigates online game consumer intention to purchase virtualproduct offered ...
The research was aims to determine 1) how the impact of prices on purchasing decisions, 2) whether l...
Tujuan dari penelitian ini adalah untuk menganalisa motif pemain melakukan pembelian virtual goods p...
Online games increasingly sell virtual items to generate more income. Intent to purchase virtual ite...
The development of online games is so high that leads many companies to compose games. To increase c...
The aim of this research is to analyze and discuss the effect of character competence, virtual item ...
Along with the development of time, a new branch of sport emerged called e-Sport (electronic Sport) ...
The purpose of this research is to examine the effect of E-WoM, Consumer Trust, and Motivation on th...
Nowadays, online game is not just a game, it has become a commercial enterprise. A game tool transac...
In the current era of globalization, information technology is advancing rapidly. Related to the onl...
In the current era of globalization, information technology is advancing rapidly. Related to the onl...
This study aims to determine how the influence of Functional Value, Emotional Value, and Social Val...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
In the current era of globalization, information technology is advancing rapidly. Related to the onl...
The writing of this research motivated by the emergence of games that can be played online on variou...
Abstract. This study investigates online game consumer intention to purchase virtualproduct offered ...
The research was aims to determine 1) how the impact of prices on purchasing decisions, 2) whether l...
Tujuan dari penelitian ini adalah untuk menganalisa motif pemain melakukan pembelian virtual goods p...
Online games increasingly sell virtual items to generate more income. Intent to purchase virtual ite...
The development of online games is so high that leads many companies to compose games. To increase c...
The aim of this research is to analyze and discuss the effect of character competence, virtual item ...
Along with the development of time, a new branch of sport emerged called e-Sport (electronic Sport) ...
The purpose of this research is to examine the effect of E-WoM, Consumer Trust, and Motivation on th...
Nowadays, online game is not just a game, it has become a commercial enterprise. A game tool transac...
In the current era of globalization, information technology is advancing rapidly. Related to the onl...
In the current era of globalization, information technology is advancing rapidly. Related to the onl...
This study aims to determine how the influence of Functional Value, Emotional Value, and Social Val...
Technology develops and increases rapindly. It becomes a buzz in society, especially among teenagers...
In the current era of globalization, information technology is advancing rapidly. Related to the onl...
The writing of this research motivated by the emergence of games that can be played online on variou...