The increasing body of knowledge in fields like animal ethology, biology, and technology has not necessarily led to the improvement of animal welfare. On the contrary, it has enabled humans to exploit animals more functionally and on increasing scales of magnitude. Building on approaches that stem from posthumanism and critical animal studies, we argue that instead of aiming for more general production of scientific knowledge, what is needed to counter exploitation and oppression is an increased sensitivity towards animals that arises from local, partial, and ‘situated knowledges’. In the first part of this paper we articulate an argument that proposes how such knowledges can arise from the practice of game design as a form of ‘doing multis...
A host of recent videogames revolve around animals that wreak havoc on human communities and the urb...
Observations of animal innovations range from tool making by chimpanzees to elaborately decorated ne...
Technology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, in the pr...
The increasing body of knowledge in fields like animal ethology, biology, and technology has not nec...
In this exploratory paper, we advocate for a way to mitigate the anthropocentrism inherent in inter...
The Human-Nature relationship has historically been a subject of study within numerous disciplines. ...
none12siTechnology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, i...
What can post-humanism teach us about game design? This paper questions the line drawn between what ...
In this thesis I investigate the mediating role of playful technological artefacts designed for anim...
This paper describes the design process of an interspecies video game that has its foundations in th...
Working with and designing with other, non-human, biological species is one of the deepest challenge...
Ants have long fascinated linguists, human sociologists, and even cyberneticians. At the end of the ...
This paper describes the design process of an interspecies video game that has its foundations in th...
Anthropomorphism is a recurring and contested topic in the scientific study of animal behaviour. Thi...
This article examines the interdisciplinary working processes involved in creating a performing arts...
A host of recent videogames revolve around animals that wreak havoc on human communities and the urb...
Observations of animal innovations range from tool making by chimpanzees to elaborately decorated ne...
Technology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, in the pr...
The increasing body of knowledge in fields like animal ethology, biology, and technology has not nec...
In this exploratory paper, we advocate for a way to mitigate the anthropocentrism inherent in inter...
The Human-Nature relationship has historically been a subject of study within numerous disciplines. ...
none12siTechnology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, i...
What can post-humanism teach us about game design? This paper questions the line drawn between what ...
In this thesis I investigate the mediating role of playful technological artefacts designed for anim...
This paper describes the design process of an interspecies video game that has its foundations in th...
Working with and designing with other, non-human, biological species is one of the deepest challenge...
Ants have long fascinated linguists, human sociologists, and even cyberneticians. At the end of the ...
This paper describes the design process of an interspecies video game that has its foundations in th...
Anthropomorphism is a recurring and contested topic in the scientific study of animal behaviour. Thi...
This article examines the interdisciplinary working processes involved in creating a performing arts...
A host of recent videogames revolve around animals that wreak havoc on human communities and the urb...
Observations of animal innovations range from tool making by chimpanzees to elaborately decorated ne...
Technology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, in the pr...