This thesis investigated why games are a helpful tool in the teaching classroom and what methods could be used when teaching with the help of games. The research method was a small-scale research synthesis where former studies were summarized and compared. In addition to this, interviews (with two teachers who had focused on developing their teaching with the help of games) were conducted in order for the research to become as sufficient as possible. An overview of the ways in which games could be beneficial in the classroom has been provided and also the reasons to why they should be used. The results indicated that games should be used in a more conscious way and that learners can benefit from learning with the help of games
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
This article aims to the role of games in teaching, the object of the study was the methods of langu...
This study aims to find out the role of games in promoting students’ willingness to communicate (WTC...
This thesis investigated why games are a helpful tool in the teaching classroom and what methods cou...
This thesis investigated why games are a helpful tool in the teaching classroom and what methods cou...
This essay focuses on the use of games inside the classroom and it argues that games can be a good t...
This paper aims to find out how games are important and effective when used in EFL classrooms. Two d...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
The purpose of this study was to investigate language learning through the use of interactive games....
The purpose of this study was to investigate language learning through the use of interactive games....
The purpose of this study was to investigate language learning through the use of interactive games....
Children nowadays are born into a fast-phased world saturated with technology and seem to get bored ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Games represent one of the teaching methods that is used for teaching English as a foreign language....
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
This article aims to the role of games in teaching, the object of the study was the methods of langu...
This study aims to find out the role of games in promoting students’ willingness to communicate (WTC...
This thesis investigated why games are a helpful tool in the teaching classroom and what methods cou...
This thesis investigated why games are a helpful tool in the teaching classroom and what methods cou...
This essay focuses on the use of games inside the classroom and it argues that games can be a good t...
This paper aims to find out how games are important and effective when used in EFL classrooms. Two d...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
The purpose of this study was to investigate language learning through the use of interactive games....
The purpose of this study was to investigate language learning through the use of interactive games....
The purpose of this study was to investigate language learning through the use of interactive games....
Children nowadays are born into a fast-phased world saturated with technology and seem to get bored ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Games represent one of the teaching methods that is used for teaching English as a foreign language....
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
This article aims to the role of games in teaching, the object of the study was the methods of langu...
This study aims to find out the role of games in promoting students’ willingness to communicate (WTC...