Abstract Svanvik, Robin (2013). Läs: spela! En jämförande studie av elevers uppfattningar om datorspel, skönlitteratur och lärande. Svanvik, Robin (2013). It Reads: Play! A comparative study of students' beliefs about computer games, fiction reading and learning. This essay is part of a masters degree of pedagogy and investigates the experiences of 10 high-school students concerning playing computer-games-off-the-shelf (COTS) on the one hand, and reading fictional, printed novels on the other. The aim of this study was to learn more about the students' thoughts about playing COTS and reading novels; also, what differences and similarities there might be between these activities. Furthermore, I wanted to know what they thought they m...
The aim with the study is to get an understanding of why pupils read literature in upper secondary s...
According to standardized tests, Swedish students’ reading comprehension skills are getting worse. T...
The central focus of this study is to look at the legitimacy of using computer games for textual stu...
AbstractSvanvik, Robin (2013). Läs: spela! En jämförande studie av elevers uppfattningar om datorspe...
In modern society the mere reading of a text is not enough, instead human strive for literacy, a dee...
This licentiate thesis, When emotions are allowed to rule, a study on reading literature in a multic...
The aim of this paper is to contribute with knowledge about games as fictional literature in relatio...
I denna studie behandlas ämnet skönlitteratur i svenskundervisning. Studiens syfte är att undersöka ...
The main focus of this study is to describe how, and for what reasons teachers use literature and fi...
Written fiction is a cornerstone in upper secondary Swedish first language (L1) studies. However, in...
Abstract Title: The game of playing: A media ethnographic study of children playing videogames on a ...
Syftet med uppsatsen är att utveckla kunskap om undervisning och lärande av skönlitterär tolkning ge...
The purpose of this study is to examine joy of reading among students who attend the Cultural Progra...
Anledningen till valet av undersökningsområdet i denna studie grundar sig i mitt intresse för lit...
The aim with the study is to get an understanding of why pupils read literature in upper secondary s...
According to standardized tests, Swedish students’ reading comprehension skills are getting worse. T...
The central focus of this study is to look at the legitimacy of using computer games for textual stu...
AbstractSvanvik, Robin (2013). Läs: spela! En jämförande studie av elevers uppfattningar om datorspe...
In modern society the mere reading of a text is not enough, instead human strive for literacy, a dee...
This licentiate thesis, When emotions are allowed to rule, a study on reading literature in a multic...
The aim of this paper is to contribute with knowledge about games as fictional literature in relatio...
I denna studie behandlas ämnet skönlitteratur i svenskundervisning. Studiens syfte är att undersöka ...
The main focus of this study is to describe how, and for what reasons teachers use literature and fi...
Written fiction is a cornerstone in upper secondary Swedish first language (L1) studies. However, in...
Abstract Title: The game of playing: A media ethnographic study of children playing videogames on a ...
Syftet med uppsatsen är att utveckla kunskap om undervisning och lärande av skönlitterär tolkning ge...
The purpose of this study is to examine joy of reading among students who attend the Cultural Progra...
Anledningen till valet av undersökningsområdet i denna studie grundar sig i mitt intresse för lit...
The aim with the study is to get an understanding of why pupils read literature in upper secondary s...
According to standardized tests, Swedish students’ reading comprehension skills are getting worse. T...
The central focus of this study is to look at the legitimacy of using computer games for textual stu...