International audienceAlthough Augmented Reality (AR) has been around for almost five decades, only recently we have witnessed AR systems and applications entering in our everyday life. Representative examples of this technological revolution are the smartphone games " PokémonPok´Pokémon GO " and " Ingress " or the Google Translate real-time sign interpretation app. Even if AR applications are already quite compelling and widespread, users are still not able to physically interact with the computer-generated reality. In this respect, wearable haptics can provide the compelling illusion of touching the superimposed virtual objects without constraining the motion or the workspace of the user. In this paper, we present the experimental evaluat...
Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being ma...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
International audienceAlthough Augmented Reality (AR) has been around for almost five decades, only ...
Although Augmented Reality (AR) has been around for almost five decades, only recently we have witne...
International audienceAugmented Reality (AR) enriches our physical world with digital content and me...
Augmented Reality (AR) enriches our physical world with digital content and media, such as 3D models...
Augmented reality (AR) enriches our physical world with digital content and media, such as three-dim...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
International audienceThis paper studies the combination of tangible objects and wearable haptics fo...
International audienceIn the last decade, we have witnessed a drastic change in the form factor of a...
Haptic systems have only recently started to be designed with wearability in mind. Compact, unobtru...
© 2018 Tzemanaki, Al, Melhuish and Dogramadzi. This paper presents the development of a wearable Fin...
International audienceWe present a novel three Revolute-Revolute-Spherical (3RRS) wearable fingertip...
International audienceTangible objects are used in Virtual Reality (VR) and Augmented Reality (AR) t...
Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being ma...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
International audienceAlthough Augmented Reality (AR) has been around for almost five decades, only ...
Although Augmented Reality (AR) has been around for almost five decades, only recently we have witne...
International audienceAugmented Reality (AR) enriches our physical world with digital content and me...
Augmented Reality (AR) enriches our physical world with digital content and media, such as 3D models...
Augmented reality (AR) enriches our physical world with digital content and media, such as three-dim...
Increasing presence is one of the primary goals of virtual reality research. A crucial aspect is tha...
International audienceThis paper studies the combination of tangible objects and wearable haptics fo...
International audienceIn the last decade, we have witnessed a drastic change in the form factor of a...
Haptic systems have only recently started to be designed with wearability in mind. Compact, unobtru...
© 2018 Tzemanaki, Al, Melhuish and Dogramadzi. This paper presents the development of a wearable Fin...
International audienceWe present a novel three Revolute-Revolute-Spherical (3RRS) wearable fingertip...
International audienceTangible objects are used in Virtual Reality (VR) and Augmented Reality (AR) t...
Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being ma...
This paper outlines the ongoing development of a wearable haptic game interface, in this case for co...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...