International audiencePreviously, crowd simulation plays small part or probably ignored in virtual heritage. Architectures or artifacts bit more focused to be reconstructed into virtual environment. By inserting crowd into simulation of virtual heritage, it will give more impact and achieve higher realism level to the reconstructed site. Before inserting the crowd into virtual environment, a research needs to be done to manage the complex environment of virtual heritage and the crowd itself. This paper presents a framework with a vision to reduce the computation cost for rendering crowd simulation in virtual heritage environment while maintaining realisms of the scene. We first review the existing acceleration techniques applied on crowd re...
AbstractVirtual archaeology projects have been evolving to go beyond a mere reconstruction of archit...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
Abstract – In recreation of virtual cultural heritage sites and urban environment simulations, the r...
The creation of real-time 3D representations of cultural heritage sites is becoming more common. How...
In current city visualisations crowds are being included to increase realism in the scene. With the ...
In this paper we propose a new method for rendering crowds of virtual humans with dynamicallydeforme...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
International audienceComputer technologies and digital recreations have been widely used in the...
The majority of existing virtual heritage applications are focused on detailed 3D reconstruction of ...
This research presents a multi-modal simulation in the reconstruction of the past and the constructi...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
The simulation of human massive crowds play an important role in real-time application such as games...
AbstractVirtual archaeology projects have been evolving to go beyond a mere reconstruction of archit...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
With advances in virtual reality technology and its multiple applications, the need for believable, ...
Abstract – In recreation of virtual cultural heritage sites and urban environment simulations, the r...
The creation of real-time 3D representations of cultural heritage sites is becoming more common. How...
In current city visualisations crowds are being included to increase realism in the scene. With the ...
In this paper we propose a new method for rendering crowds of virtual humans with dynamicallydeforme...
Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of vi...
International audienceComputer technologies and digital recreations have been widely used in the...
The majority of existing virtual heritage applications are focused on detailed 3D reconstruction of ...
This research presents a multi-modal simulation in the reconstruction of the past and the constructi...
The purpose of this paper is to identify the problems to solve in order to simulate real-time crowds...
Simulated crowds can be found in a wide range of real-time applications. Examples include urban plan...
Simulation, animation and rendering of crowds has become an important part of real-time applications...
The simulation of human massive crowds play an important role in real-time application such as games...
AbstractVirtual archaeology projects have been evolving to go beyond a mere reconstruction of archit...
Crowd systems play an important role in virtual environment applications, such as those used in ente...
With advances in virtual reality technology and its multiple applications, the need for believable, ...