Since intelligent design (ID) advocates claimed the ubiquitous mouse trap as an example of systems that cannot have evolved, mouse trap history is doubly relevant to studying material culture. On the one hand, debunking ID claims about mouse traps and, by implication, also about other irreducibly complex systems has a high educational value. On the other hand, a case study of mouse trap history may contribute insights to the academic discussion about material culture evolution. Michael Behe argued that mouse traps cannot trap mice with any part missing; therefore, they cannot have a precursor with one part less, therefore, cannot have a continuous history, and therefore, cannot have evolved. The patented and seminal precursor of current fla...
Innovation-the combination of invention and social learning-can empower species to invade new niches...
Innovation—the combination of invention and social learning—can empower species to invade new niches...
Traps connect not only predator and prey, but mind and materiality, technology and landscape, and in...
Since intelligent design (ID) advocates claimed the ubiquitous mouse trap as an example of systems t...
This paper contributes to a pedagogical approach to teaching design related to social development by...
This paper explores the notion of social constructionism as it pertains to the process of product de...
It could be argued that the history of the computer mouse has already been written. It is true that ...
Twelve mouse traps described and figured by Leonard Mascall in 16th Century England are illustrated ...
The computer mouse is one of the most familiar artefacts of the developed world to have been devised...
Cultural evolutionary theory conceptualises culture as an information-transmission system whose dyna...
Innovation—the combination of invention and social learning—can empower species to invade new niches...
Based on a case study of a collection of a couple of hundred mousetraps this paper presents a system...
Innovation—the combination of invention and social learning—can empower species to invade new niches...
Material culture – tools, technology, and instrumental skills – has allowed humans to live in almost...
In this contribution, we address a major puzzle in the evolution of human material culture: If matur...
Innovation-the combination of invention and social learning-can empower species to invade new niches...
Innovation—the combination of invention and social learning—can empower species to invade new niches...
Traps connect not only predator and prey, but mind and materiality, technology and landscape, and in...
Since intelligent design (ID) advocates claimed the ubiquitous mouse trap as an example of systems t...
This paper contributes to a pedagogical approach to teaching design related to social development by...
This paper explores the notion of social constructionism as it pertains to the process of product de...
It could be argued that the history of the computer mouse has already been written. It is true that ...
Twelve mouse traps described and figured by Leonard Mascall in 16th Century England are illustrated ...
The computer mouse is one of the most familiar artefacts of the developed world to have been devised...
Cultural evolutionary theory conceptualises culture as an information-transmission system whose dyna...
Innovation—the combination of invention and social learning—can empower species to invade new niches...
Based on a case study of a collection of a couple of hundred mousetraps this paper presents a system...
Innovation—the combination of invention and social learning—can empower species to invade new niches...
Material culture – tools, technology, and instrumental skills – has allowed humans to live in almost...
In this contribution, we address a major puzzle in the evolution of human material culture: If matur...
Innovation-the combination of invention and social learning-can empower species to invade new niches...
Innovation—the combination of invention and social learning—can empower species to invade new niches...
Traps connect not only predator and prey, but mind and materiality, technology and landscape, and in...