We study the problem of deciding the winner of reachability switching games for zero-, one-, and two-player variants. Switching games provide a deterministic analogue of stochastic games. We show that the zero-player case is NL-hard, the one-player case is NP-complete, and that the two-player case is PSPACE-hard and in EXPTIME. For the zero-player case, we also show P-hardness for a succinctly-represented model that maintains the upper bound of NP $\cap$ coNP. For the one- and two-player cases, our results hold in both the natural, explicit model and succinctly-represented model. Our results show that the switching variant of a game is harder in complexity-theoretic terms than the corresponding stochastic version
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We consider two-player games with reachability objectives played on transition systems of succinct o...
We consider a class of infinite-state Markov decision processes generated by stateless pushdown auto...
In this paper, we study the problem of deciding the winner of reachability switching games. We study...
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two...
AbstractWe consider the complexity of stochastic games—simple games of chance played by two players....
We define stochastic timed games, which extend two-player timed games with probabilities (following ...
We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or,...
AbstractWe consider a class of infinite-state stochastic games generated by stateless pushdown autom...
AbstractWe consider a class of infinite-state Markov decision processes generated by stateless pushd...
Bertrand et al. [1] (LMCS 2019) describe two-player zero-sum games in which one player tries to achi...
We study countably infinite stochastic 2-player games with reachability objectives. Our results prov...
This thesis is devoted to a general study of a reachability games on systems with counters. In this ...
AbstractWe consider concurrent two-player games with reachability objectives. In such games, at each...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We consider two-player games with reachability objectives played on transition systems of succinct o...
We consider a class of infinite-state Markov decision processes generated by stateless pushdown auto...
In this paper, we study the problem of deciding the winner of reachability switching games. We study...
We study the problem of deciding the winner of reachability switching games for zero-, one-, and two...
AbstractWe consider the complexity of stochastic games—simple games of chance played by two players....
We define stochastic timed games, which extend two-player timed games with probabilities (following ...
We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or,...
AbstractWe consider a class of infinite-state stochastic games generated by stateless pushdown autom...
AbstractWe consider a class of infinite-state Markov decision processes generated by stateless pushd...
Bertrand et al. [1] (LMCS 2019) describe two-player zero-sum games in which one player tries to achi...
We study countably infinite stochastic 2-player games with reachability objectives. Our results prov...
This thesis is devoted to a general study of a reachability games on systems with counters. In this ...
AbstractWe consider concurrent two-player games with reachability objectives. In such games, at each...
AbstractWe present new algorithms for determining optimal strategies for two-player games with proba...
Stochastic games provide a versatile model for reactive systems that are affected by random events. ...
We consider two-player games with reachability objectives played on transition systems of succinct o...
We consider a class of infinite-state Markov decision processes generated by stateless pushdown auto...